Tim Shiel on Soundtracking an Evolving Game
Interview with Time Shiel on Soundtracking the iOS game Duet as on large Live Set, selecting sounds, and making music that reacts to a player's actions.
Interview with Time Shiel on Soundtracking the iOS game Duet as on large Live Set, selecting sounds, and making music that reacts to a player's actions.
Play scales according to Push’s scale mode, tap out drums on Push’s velocity-sensitive pads or go in deeper to tweak parameters straight from Push’s touch-sensitive knobs. We’ve put together a few videos to show you the potential of Push for a fresh perspective on working with hardware.
Whether you are building hi-tech weapon effects for a blockbuster sci-fi shooter, designing robotic articulations for a futuristic animated feature film, or creating complex layered transitions for a cutting edge electronic music project, Glitchmachines Microsphere delivers an extraordinary palette of sound that will take your productions into uncharted territory.
Learn about a new course form Producertech and DJ Fracture - making Drum and Bass with Live 9.
Interview with Controllerist artist Moldover on software, controllers, and playing the recorder with one's nostrils.