6 Arrangement View

The Arrangement View displays the Arrangement, which contains music laid out along a song timeline, like a multitrack tape.

A Piece of Music in the Arrangement View.

The Arrangement View is a powerful editing tool that easily lets you combine and arrange MIDI, loops, sound effects, video and complete pieces of music.

6.2 Transport

There are a number of ways to control Live’s transport with the computer keyboard and mouse:

  1. You can start Arrangement playback by clicking the Control Bar’s Play button, and stop playback by clicking the Stop button. Arrangement playback can also be toggled on and off by pressing the keyboard’s space bar.
The Play and Stop Buttons in the Control Bar.
  1. You can set the Arrangement playback position by clicking anywhere along the Arrangement to place the flashing insert marker. You can return the Arrangement play position to 1.1.1 by double-clicking the Stop button or by pressing the Home key (Win) / Function + left arrow key (Mac).
Arrangement Playback Begins from the Insert Marker.
  1. To continue playback from the position where it last stopped, rather than from the insert marker, hold down the Shift modifier while pressing the space bar.

  2. When Permanent Scrub Areas is enabled in Live’s Display & Input Preferences, clicking in the scrub area above the tracks will make playback jump to that point. The size of these jumps is quantized according to the Control Bar’s Quantization menu setting. While the mouse is held down over the scrub area, a portion of the Arrangement the size of the chosen quantization setting will be repeatedly played. With small quantization settings, or a setting of “None,“ this allows you to scrub through the music. Activating the Options menu’s Chase MIDI Notes command allows MIDI notes to play back even if playback begins after the MIDI note’s start time.

  3. When the Permanent Scrub Areas preference is off, you can still scrub by Shift-clicking anywhere in the scrub area or in the beat time ruler.

Scrubbing Arrangement Playback.
  1. The song position can be adjusted numerically using the Control Bar’s Arrangement Position fields.
Setting the Play Position in the Arrangement Position Fields.
  1. The Arrangement Position fields show the song position in bars-beats-sixteenths. To change the values:
    • Click and drag up or down in any of these fields.
    • Click and type a number, then hit Enter.
    • Click and decrement or increment the value with the up and down arrow keys .
  2. Arrangement playback can be started at a particular point in one of your clips using the scrub area in the Clip View (see ‘Clip View’).
  3. Several Arrangement playback positions can be set using launchable locators (see ‘Launching the Arrangement with Locators’).

Note that any computer keyboard key or MIDI message can be mapped to the transport controls, as described in the respective chapter (see ‘MIDI and Key Remote Control’).

6.3 Launching the Arrangement with Locators

Using Locators to Launch Play in the Arrangement.

Locators can be set at any point in the Arrangement. This can be done in real time during playback or recording with the Set Locator button, and will be quantized according to the global quantization value set in the Control Bar. Clicking the Set Locator button when the Arrangement is not playing will create a locator at the insert marker or selection start. You can also create a locator using the context menu in the scrub area above the tracks or via the Create menu. Note that the position of a new locator is quantized according to the Control Bar’s Quantization menu setting.

The Locator Controls.

You can recall (jump to) locators by clicking on them, or with the Previous and Next Locator buttons below the Set button. Locators can also be recalled using MIDI/key mapping (see ‘MIDI and Key Remote Control’). Note that locator recall is subject to quantization. Double-clicking a locator will select it and start Arrangement playback from that point.

After jumping to the first or last locator in the Arrangement, the Previous and Next Locator buttons will jump to the Arrangement start or end, respectively.

Locators can be moved by clicking and dragging, or with the arrow keys on your computer keyboard.

To name a locator, select it by clicking its triangular marker, and choose the Rename Edit menu command (or use the CTRLR(Win) / CMDR(Mac) shortcut). You can also enter your own info text (see ‘Using the Info View’) for a locator via the Edit Info Text command in the Edit menu or in the locator’s right-click(Win) / CTRL-click(Mac) context menu. Locators can be removed with your computer’s Backspace or Delete key , the Create menu, or the Delete Locator button.

Note that the locator right-click(Win) / CTRL-click(Mac) context menu offers a quick way of looping playback (see ‘The Arrangement Loop’) between two locators with its Loop To Next Locator command.

The locator right-click(Win) / CTRL-click(Mac) context menu’s Set Song Start Time Here command can be used to overrule the default “play starts at selection“ rule: when this command is checked, play starts at the locator.

6.4 Time Signature Changes

Time Signature Changes.

Live’s time signature can be changed at any point in the Arrangement by using time signature markers. These can be added at the insert marker position via the Create menu, or anywhere below the beat-time ruler using the right-click(Win) / CTRL-click(Mac) context menu. Time signature markers appear just below the beat time ruler, but this marker area is hidden if a Set contains no meter changes, freeing up additional space at the top of the Arrangement.

In many ways, time signature markers look and function like locators; they can be moved with the mouse or with your computer keyboard’s arrow keys, and their value can be changed using the Edit menu’s Edit Value command (or with the CTRLR(Win) / CMDR(Mac) shortcut). They can be also be deleted using the Backspace or Delete key, or via delete commands in the Edit and Create menus.

The time signature marker right-click(Win) / CTRL-click(Mac) context menu offers a number of features, including a Delete All Time Signature Changes command and options to loop or select the area up to the next time signature marker.

Any time signature with a one- or two-digit numerator and a denominator of 1, 2, 4, 8 or 16 can be used as a time signature marker value. The numbers must be separated by a delimiter such as a slash, comma, period, or any number of spaces. These marker values can also be set by adjusting the time signature fields in the Control Bar, either by typing in values or dragging the numerator and denominator sliders. This will change the time signature marker value at the current play location, and works either with the transport stopped or during playback. When the Arrangement contains time signature changes, the time signature editor displays an automation LED in the upper left corner.

The Time Signature Editor Can Change Time Signature Marker Values, and Shows an Automation LED.

Time signature markers are not quantized; they may be placed anywhere in the timeline, and their positioning is only constrained by the editing grid (see ‘Using the Editing Grid’). This means that it is possible to place meter changes in “impossible“ places — such as before the end of the previous measure. This creates a fragmentary bar, which is represented in the scrub area by a crosshatched region. Live is happy to leave these incomplete measures as they are, but if you’d like your Set to conform to the rules of music theory, you can use the two right-click(Win) / CTRL-click(Mac) context menu options to “correct“ incomplete bars.

A Fragmentary Bar and its Resolution Options.

Delete Fragmentary Bar Time deletes the duration of the fragmentary bar from the Arrangement, thereby moving any audio or MIDI on either side of the deleted area closer together in the timeline. The next time signature marker will now fall on a “legal“ barline.

Complete Fragmentary Bar inserts time at the beginning of the fragmentary bar, so that it becomes complete. The next time signature marker will now fall on a “legal“ barline.

Please note that these resolution options affect all tracks — deleting and inserting time changes the length of the entire Arrangement.

If you import a MIDI file (see ‘MIDI Files’) into the Arrangement, you’ll be given an option to import any time signature information that was saved with the file. If you choose to do this, Live will automatically create time signature markers in the correct places. This makes it very easy to work with complex music created in other sequencer or notation software.

6.5 The Arrangement Loop

The Control Bar’s Loop Switch.

For Live to repeatedly play a section of the Arrangement, activate the Arrangement loop by clicking on the Control Bar’s Loop switch.

The Loop Start Fields (Left) and the Loop Length Fields (Right).

You can set loop length numerically using the Control Bar fields: The left-hand set of fields determines the loop start position, while the right-hand set determines loop length.

The Edit menu’s Loop Selection command accomplishes all of the above at once: It turns the Arrangement loop on and sets the Arrangement loop brace to whatever timespan is selected in the Arrangement. You can toggle the Loop Selection command on and off using the CTRLL(Win) / CMDL(Mac) shortcut.

The Arrangement’s Loop Brace.

The loop brace can be selected with the mouse and manipulated with commands from the computer keyboard:

  • the right and left arrow keys nudge the loop brace to the left/right by the current grid setting (see ‘Using the Editing Grid’).
  • the up and down arrow keys shift the loop brace left/right in steps the size of its length.
  • The CTRL(Win) / CMD(Mac) modifier used with the arrow left and right keys shortens or lengthens the loop by the current grid setting.
  • The CTRL(Win) / CMD(Mac) modifier with the arrow up and down keys doubles or halves the loop length.

You can also drag the Arrangement’s loop brace: Dragging the left and right ends sets the loop start and end points; dragging between the ends moves the loop without changing its length.

The loop’s right-click(Win) / CTRL-click(Mac) context menu’s Set Song Start Time Here command can be used to overrule the default “play starts at selection“ rule: when this command is checked, play starts at the loop start.

6.6 Moving and Resizing Clips

A piece of audio or MIDI is represented in the Arrangement View by a clip sitting at some song position in one of Live’s tracks.

Moving a Clip.

Dragging a clip moves it to another song position or track.

Changing a Clip’s Length.

Dragging a clip’s left or right edge changes the clip’s length.

Clips snap to the editing grid, as well as various objects in the Arrangement including the edges of other clips, locators and time signature changes.

To slide the contents of a clip within the clip’s boundaries, hold CTRLShift(Win) / ALTShift(Mac) while dragging the clip’s waveform or MIDI display. To bypass grid snapping, hold down CTRLALTShift(Win) / CMDALTShift(Mac) while dragging the clip’s contents.

6.7 Audio Clip Fades and Crossfades

The beginning and end of audio clips in the Arrangement View have adjustable volume fades. Additionally, adjacent clips on the same audio track can be crossfaded.

Fade controls are always available for audio clips, provided that the tracks containing those clips are at least three units tall. (Note: if a clip’s track is too small, you can simply adjust the height of the track until the fade controls appear.)

To access the fade controls in an audio clip, simply hover over that clip with the mouse. If Automation Mode (see ‘Drawing and Editing Automation’) is enabled, you can momentarily toggle the fade controls by holding the F key while hovering over an automation lane.

Here is what you can do with the fade controls:

  1. Click and drag the fade in and fade out handles to change the length of the fade. The Fade In Start and Fade Out End handles allow you to change the duration of a fade in or fade out without affecting the fade peaks. However, fade edges cannot move beyond fade peaks.
  2. Click and drag the fade curve handle to change the shape of the fade’s curve.
Fades in the Arrangement View.

You can also set the length of a fade by selecting a range of time within the clip (see ‘Selecting Clips and Time’) that includes the clip’s beginning or end and executing the Create Fade In/Out command in the Create menu.

Adjacent audio clips can be crossfaded. Creating and editing crossfades is similar to creating and editing start and end fades:

  • click and drag a fade handle over the opposite clip’s edge to create a crossfade
  • click and drag the slope handle to adjust the shape of the crossfade’s curve
  • select a range of time that includes the boundary between the adjacent clips and execute the Create Crossfade command from the Create menu.
Crossfaded Clips.

Selecting a fade handle and pressing the Delete key deletes the fade, unless the Create Fades on Clip Edges option is enabled in the Record, Warp & Launch Preferences. In this case, pressing Delete returns the fade handle to a default length of 4 ms. With this option enabled, new clips in the Arrangement View will have these short “declicking“ fades by default.

Automatically Create Short Fades At Clip Edges.

Another result of enabling the Create Fades on Clip Edges option is that adjacent audio clips will get automatic 4 ms crossfades. These can then be edited just like manually-created crossfades.

There are some limits to the length of fades and crossfades:

  • Fades cannot cross a clip’s loop boundaries.
  • A clip’s start and end fades cannot overlap each other.

When a fade handle is selected, a dotted black line will appear on the relevant clip to indicate the limit for that fade handle. This is especially helpful when editing crossfades, because one clip’s loop boundary may be “hidden“ under the other clip.

Note that fades are a property of clips rather than the tracks that contain them, and are independent of automation envelopes (see ‘Automation and Editing Envelopes’).

6.8 Selecting Clips and Time

With the exception of moving and resizing clips, Arrangement editing in Live is selection-based: You select something using the mouse, then execute a menu command (e.g., Cut, Copy, Paste, Duplicate) on the selection. This editing method lends itself to an efficient division of labor between the two hands: One hand operates the mouse or trackpad, while the other hand issues the keyboard shortcuts for the menu commands. The menu eventually is only used as a reference for looking up the keyboard shortcuts.

Here is how selection works:

  • Clicking a clip selects the clip.
  • Clicking into the Arrangement background selects a point in time, represented by a flashing insert marker. The insert marker can then be moved in time with the left and right arrow keys, or between tracks via the up and down arrow keys. Holding CTRL(Win) / ALT(Mac) while pressing the left and right arrow keys snaps the insert marker to locators and the edges of clips in the selected track or tracks.
  • Clicking and dragging selects a timespan.
  • To access the time within a clip for editing, “unfold“ its track by clicking the button next to the track name. Note that selected tracks can also be unfolded by pressing the U key.
Adjusting an Unfolded Track’s Height.
  • Clicking and dragging in the lower half of the clip’s waveform or MIDI display allows you to select time within the clip. You can adjust the height of the unfolded track by dragging the split line below the Unfold Track button, or by using the ALT+ and ALT- shortcut keys. You can also resize the height of a track by pressing ALT while using a pinch gesture on a supported trackpad or touchscreen. To resize all tracks in the Arrangement View at once, hold ALT while resizing a single track. You can also unfold all of your tracks at once by holding down the ALT modifier when clicking the button, or by using the ALTU shortcut.
  • Clicking on the loop brace is a shortcut for executing the Edit menu’s Select Loop command, which selects all material included within the loop.
Clicking the Loop Brace to Select the Loop for Editing.
  • Holding Shift while clicking extends an existing selection in the same track or across tracks. You can also hold Shift and use the arrow keys to manipulate the selection.
  • Pressing the 0 key deactivates a selection of material, even if it contains multiple clips. Note that pressing the 0 key while a track header is selected will deactivate that track.
  • It is possible to reverse (see ‘Reversing Samples’) a selection of audio material, even if it contains multiple audio clips. To do this, select the range of time you want to reverse, and choose the Reverse Clip(s) command from the clip’s right-click(Win) / CTRL-click(Mac) context menu or press the R shortcut key. (Note that it isn’t possible to reverse a selection that contains MIDI clips.)
  • You can use the left and right arrow keys to nudge a selection of material in either direction.

6.9 Using the Editing Grid

To ease editing, the cursor will snap to grid lines that represent the meter subdivisions of the song tempo. The grid can be set to be either zoom-adaptive or fixed.

You can set the width of both zoom-adaptive and fixed grid lines using the right-click(Win) / CTRL-click(Mac) context menu available in either the Arrangement View track area or the Clip View display.

The following shortcuts to Options menu commands allow quickly working with the grid:

  • Use CTRL1(Win) / CMD1(Mac) to narrow the grid, doubling the density of the grid lines (e.g., from eighth notes to sixteenth notes).
  • Use CTRL2(Win) / CMD2(Mac) to widen the grid, halving the density of the grid lines (e.g., from eighth notes to quarter notes).
  • Use CTRL3(Win) / CMD3(Mac) to toggle triplets mode; this would, for instance, change the grid from eighth notes to eighth note triplets.
  • Use CTRL4(Win) / CMD4(Mac) to turn grid snapping on or off. When the grid is off, the cursor does not snap to meter subdivisions.
  • Use CTRL5(Win) / CMD5(Mac) to toggle fixed and adaptive grid modes.

The current spacing between adjacent grid lines is displayed in the lower right corner of the Arrangement View or Clip View.

You can hold down the ALT(Win) / CMD(Mac) modifier while performing an action to bypass grid snapping. If the grid is already disabled, this modifier will temporarily enable it.

6.10 Using the …Time Commands

Whereas the standard commands like Cut, Copy and Paste only affect the current selection, their “… Time“ counterparts act upon all tracks by inserting and deleting time. Any time signature markers within the selected region will also be affected.

  • Cut Time cuts a selection of time from the Arrangement, thereby moving any audio or MIDI on either side of the cut area closer together in the timeline. This command reduces the length of your Arrangement by whatever amount of time you have cut. Note that the Cut Time command affects all tracks, not only the selected ones.
A Gap Between Clips Has Been Cut by First Selecting It (Left), Then Executing the Cut Time Command (Right).
  • Paste Time places copied time into the Arrangement, thereby increasing its overall duration by the length of time you have copied.
  • Duplicate Time places a copy of the selected timespan into the Arrangement, thereby increasing its overall duration by the length of the selection.
  • Delete Time deletes a selection of time from the Arrangement, thereby moving any audio or MIDI on either side of the deleted area closer together in the timeline. This command reduces the length of your Arrangement by the amount of time you have deleted. Note that the Delete Time command affects all tracks, not only the selected ones.
  • Insert Silence inserts as much empty time as is currently selected into the Arrangement, before the selection.

6.11 Splitting Clips

The Split command can divide a clip or isolate part of it.

To split a clip in two halves, do the following:

  1. Unfold the track;
  2. In the waveform or MIDI display, click at the position where you want the clip to be split;
  3. Execute the Split command.

To isolate a part of a clip, do the following:

  1. Unfold the track;
  2. In the waveform or MIDI display, drag a selection over the part of the clip you want to isolate;
  3. Execute the Split command to divide the original clip into three pieces.
The Result of Splitting a Clip.

6.12 Consolidating Clips

The Consolidate command replaces the material in the Arrangement View selection with one new clip per track. This is very useful for creating structure.

Consolidating Several Clips Into a New Clip.

Suppose you have, by editing or improvising, come up with a layout of clips that sound good in Arrangement Loop mode. Selecting that part of the Arrangement, for instance by using the Edit menu’s Select Loop command, and then executing the Consolidate command creates a new clip that can be treated as a loop. You can now, for instance, drag the clip edges to create more repetitions. You might also want to drag the new loop via the Session View selector into a Session View slot for real-time arrangement purposes.

When operating on audio clips, Consolidate actually creates a new sample for every track in the selection. The new samples are essentially recordings of the time-warping engine’s audio output, prior to processing in the track’s effects chain and mixer. Hence, the new sample incorporates the effects of in-clip attenuation, time-warping and pitch shifting, and of the respective clip envelopes (see ‘Clip Envelopes’); however, it does not incorporate the effects. To create a new sample from the post-effects signal, please use the Export Audio/Video command (see ‘Exporting Audio and Video’).

The new samples can be found in the current Set’s Project folder, under Samples/Processed/Consolidate. Until the Set is saved, they remain at the location specified by the Temporary Folder (see ‘Where are the Recorded Samples?’).

6.13 Linked-Track Editing

Linked-track editing makes it possible to use comping workflows (see ‘Comping’) and other phase-locked editing operations on multiple tracks at once. Any tracks in the Arrangement View can be linked so that their content can be edited simultaneously.

(Note: linked-track editing is not available in the Intro and Lite Editions.)

6.13.1 Linking and Unlinking Tracks

Selected tracks can be linked by using the Link Tracks command in the right-click(Win) / CTRL-click(Mac) context menu.

The Link Tracks Command.

To link tracks in a Group Track (see ‘Group Tracks’), open the Group Track header’s right-click(Win) / CTRL-click(Mac) context menu and use the Link Tracks command.

Linked tracks display a linked-track indicator button in their headers.

A Track’s Linked-Track Indicator Button.

Note that you can create multiple instances of linked tracks in a Set, however each track can only belong to one of these instances.

Hovering a track’s linked-track indicator highlights tracks that are linked together. This can be especially useful for identifying multiple instances of linked tracks. Clicking on a track’s linked-track indicator selects all tracks that are linked together.

To unlink all tracks in an instance of linked tracks, select all tracks in that instance by opening a linked-track indicator’s right-click(Win) / CTRL-click(Mac) context menu, and then choose the Unlink Track(s) command.

The Unlink Track(s) Command.

To unlink tracks in a Group Track, open the Group Track header’s right-click(Win) / CTRL-click(Mac) context menu and use the Unlink Track(s) command.

To link an additional track to an existing instance of linked tracks, first click on the linked-track indicator button to select all tracks in that instance. Then, add more tracks to the selection while holding the CTRL(Win) / CMD(Mac) key, and choose the Link Tracks command in the right-click(Win) / CTRL-click(Mac) context menu.

To remove one or more tracks from an instance of linked tracks, select the corresponding track header(s) and choose Unlink Track(s) from the right-click(Win) / CTRL-click(Mac) context menu.

Note that any subset of linked tracks, or a mix of linked and unlinked tracks, can be linked together by selecting their track headers and clicking the Link Tracks command in the right-click(Win) / CTRL-click(Mac) context menu.

6.13.2 Editing Linked Tracks

Once you have created an instance of linked tracks, you can use the following controls and operations to edit these tracks simultaneously:

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