How do i set up Follow Actions for Scenes?

I know that there is no such feature, but is there a workaround?



[dfi] 7 years ago | 0 comments

5 answers

  • Dennis DeSantis Ableton staff
    33 answers
    202 votes received
    17 votes

    To expand on Ableton_David's answer:with a Group Track, you can select the group clip slot to select all clips within the group for that Scene, and then apply the bulk Follow Actions.

    Additionally, you can then trigger the group clip to activate all contained clips (along with their Follow Actions.)

    In this way, group clips act a bit like Scenes, but with the added benefit of having Follow Actions (sort of - technically, the Follow Actions are applied to the contained clips, rather than the group clip, but the result is the same.)

    7 years ago | 4 comments
  • longjohns
    3 answers
    20 votes received
    9 votes

    By using MIDI loopback, it is possible to actually trigger scene launches with follow actions, as opposed to having a set of identical follow actions in each clip contained in a scene.

    On a Mac, MIDI loopback is set up by enabling the IAC driver, which can be found in Applications/Utilities/Audio MIDI Setup.

    On a PC, use MIDIYoke.

    In Ableton preferences, on the MIDI tab, enable "track" for the output of the MIDI port you will use.  Enable "remote" for the input of the same MIDI port.

    Now create a "control" MIDI track, which will contain clips which will control the scene launching.   Route the MIDI output of that track to the port which you've set up in preferences.  Clips on this track will contain MIDI notes which will be sent out to the MIDI port, looping back to the MIDI input of Live, and be available for MIDI mapping, because you have enabled that port as "remote".

    A simple example:

    Create two clips on your control track, in scene positions 3 & 4.  Remove the stop buttons from the slots in positions 1 & 2.

    In the first clip, draw a note C3 at 1.1.1, and set up a follow action of "other" at 1.0.0 timing.  In the second control clip, draw a note D3 at 1.1.1, with "other" follow action at 1.0.0 timing.

    Now establish MIDI mappings on Scene 1 and Scene 2, for C3 and D3 respectively.  If you have a MIDI keyboard attached, this helps.  Otherwise, you can do it by timing the activation of the control clips when in MIDI mapping mode.  

    After leaving MIDI mapping, you should now be able to launch either of the control clips, and see the scene launch buttons on Scenes 1 & 2 respond to the MIDI signals.

    7 years ago | 0 comments
  • Herbal T
    1 answer
    1 vote received
    1 vote

    Using Clyphx Remote Scripts you can trigger scenes in Live, plus a whole lot more.



    6 years ago | 1 comment
  • abiah
    3 answers
    3 votes received
    1 vote

    The problem with any midi script, max for live or midi loopback workaround is that *any* latency will ruin the quantization of the scene launch. A couple of ms will throw ableton into missing the quantize point entirely.

    So none of the proposed workarounds work in a accurately quantized, usable manner. You can workaround the workaround by launch the control clip a 16th bar early, though. But we're making the work process increasingly hacky with every step.

    The midi loop function incidentally creates a real midi loop if the control clip is on the same scene, so all of the control strips need to be given their own scenes outside of the actual compositional workspace. Inelegant, very few people would be happy working this way.

    The group track workaround means you won't be able to use any further groups in your session, as nested groups within groups aren't allowed. So it effectively kills the entire group function in ableton.

    Bulk selection isn't a workable answer.. the user has to add a ‘clicky' layer of configuration for every single clip they add, move or swap within the session space.  It quickly becomes tiring and dropped as a working process. Session space is supposed to be a dynamic, freely changeable environment. Implementing scene follow actions by configuring individual session clips will kill the creative freedom of the session space, once set up, you wont want to change it much. It also kills many potential creative ways of using follow actions on a clip level, as each clip has to conform to the same scene-level follow action.

    Scene follow actions will always a meta-event above the individual clips, and it needs to be implemented as such. Natively, with 0 latency.

    4 years ago | 0 comments
  • Ableton_David
    97 answers
    139 votes received
    -1 votes

    If you select multiple clips, you can set the follow actions for each clip in bulk - i.e. select an entire scene's worth of clips, and set them to all have the same follow action.

    7 years ago | 1 comment

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