Pop/Click sound (Please god help me)
This has been pissing me off for a really, really long time. I only started making music 3 years ago and I started using Ableton about 2 years ago. I'm still learning and for a long time i didn't pay attention to mixing and random noises- almost a year ago i started to notice a pop at the start of any Operator bass, sometimes (but not always) on Operator synths, on any kick when put into Sampler (I can only get good drum samples if i use them raw and fade them in, which still has the pop sound fairly audible) and most other low frequency noises. It even happens when I use the test tone.
I've tried everything in every thread about this problem- Phasing the Sines/ whatever wave I'm using in operator, but phasing doesn't help, even when retriggered (this is at any point in the phase cycle). I've tried monophonic vs polyphonic, which makes no difference. I've tried using utility and saturator to remove DC offsets, doesn't work. I've tried to use a 30-50Hz hp filter to no avail (this usually seems to amplify the noise or very slightly repress it however). I've tried using high attacks on all operator filters at once with medium decays and short releases and nothing changes. I've tried increasing my buffer size to MAXIMUM, and nothing changes. I've changed the sample rate of my Speakers and of the ableton native sample rate to match up and nothing happens (I've played the audio through multiple devices, my speakers aren't the problem).
As i mentioned above, even the test tone makes a popping noise when triggered and also when released. Lowering the test tone's volume will lower the pop, but obviously that doesn't help. The same thing happens with the other instruments. To confirm that it isn't a soundcard error, when I play a clip and have a spectrum or EQ attached, the pop WILL show up as a very slight volume spike.
Something I have noticed is that when i play a note and it pops (every note), the little blue squares on the bottom left (MIDI indicator or raw input indicator?) will flash to nearly maximum input, and one square at the top will remain lit up until the clip stops playing. Not sure if that has anything to do with my problem but if so it might be a bug? The picture of those squares is attached btw if you don't know what i'm on about. https://gyazo.com/f925390243ed773e096e096a4f468a68
But yeah, I've tried switching my sound driver on Ableton from MME/DirectX to my ASIO and that changes nothing either.
I can imagine that most people will tell me it's a 0 crossing error. I'm fairly sure it isn't, and my reasoning is that even when I crop a sample so that it starts exactly at 0 the pop is STILL audible.it could be that I have to crop clips so that they end at a 0 crossing too, but that seems incredibly tedious and I've never seen anyone have to do that before.
As a final detail, it appears to occur on release. When one clip/ note plays (in operator, analog and sampler) it plays normally, but the next note will always pop even if the notes aren't right close together. I'm stuck and I've been trying to fix this for almost a week now, please help.
EDIT: I'm using a very capable desktop and my CPU meter barely ever gets much above 50%. Literally even using one operator in an empty set will make this happen, so I'm ruling out CPU overload.
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