Is anyone else using a lot of Melodyne in Live?
I use this plug-in a lot for certain sound design things it does really well, but using this plug-in in Live causes almost all of the crashes I ever have with Live. Is anyone else using this? If so, which platform (PC or Mac) and are you having issues as well?
5 votes received5 votes
I use Melodyne as a stand-alone app because it's actually easier than using the plug-in. The not-crashing bit is an added bonus. Specific steps:
- Record a vocal track in Ableton
- In the clip view, click on the sample name (say it's called "Vox Verse 1.wav"). This will switch to the file browser and highlight the file there
- Right-click on the file in the file browser and choose "Show in Explorer" (this is on Windows, but I assume there's a similar option on Mac). The file explorer will pop up with the file high-lighted.
- Right-click and choose "Open with..." -> "Melodyne" (if you don't have Melodyne in the list, choose other and find it; the next time it will be in the list.
- Melodyne opens, asks if it should come up in Bridge, ReWire or "Don't Connect". Choose "Don't Connect".
- Do what you want in Melodyne.
- Choose "File" -> "Save Audio..." (or control-e in Windows).
- Change the params if necessary (default is great for me). Click "Save As..."
- Choose a file name (default "Vox Verse 1.melo.wav" is great for me). Click "Save"
- Quit Melodyne and tell it not to save when it asks.
- Now you're back in Ableton. Drag the new file "Vox Verse 1.melo.wav" from the file browser into the audio image/sample editor at the bottom of the screen.
That seems like a lot of steps, but it's actually pretty simple4 years ago | 0 comments
1 vote received1 vote
I normally use Melodyne as a standalone application. I bounce any audio I wish to use in Melodyne out. Then import it into Melodyne. Then once I am done pitching, tuning, and time-stretching my audio I export it out and pull it back into Ableton.
Quite a long winded way, but least don't have any crashes this way.4 years ago | 0 comments
9 votes received1 vote
Hey gazo and quoke,
Yes, I use Melodyne in standalone mode a lot as well, but it's a drag to have that limitation because you have to choose a processing setting (pitch correction, pitch adjustment, formant adjustment, pitch modulation compression, time, etc,) and you're stuck with those choices once you bring the audio back into Live. I do a lot of sound design work for games (Valve) and Melodyne is a great sound design tool, especially for character voices - but it's the only plugin I use that is so inflexible - everything else can be left 'wet' so we can tweak it or change it, (and actually most everything else is batch-able as well...) and there is a real value to using Melodyne as a plugin in suspension with, say, some Waves plugins and/or Speakerphone, Altiverb, Nektor or Spektron in a truly interactive environment to dial in effects or character voices.4 years ago | 0 comments
8 votes received1 vote
Does auto tune integrate better into the DAW?
Thanks for the tips....I've hated melodyne maybe now I can use it.2 years ago | 0 comments
1 vote received1 vote
I am having the same problem. As of yesterday, I was running latest versions of both Melodyne and Ableton 9. I prefer to use Melodyne as a plug-in (vst in this case). The plug-in allows for tighter integration and faster project completion. Even with restarts on EVERY NEW TRACK I edit with Melodyne, it's still faster than the whole stand-alone way of doing things. It's just incredibly annoying.
The crashes are absolutely predictable which is why I'm baffled by why this remains an unsolved issue for either of these 2 phenomenal companies. From the other posts, it looks like it's been a problem for at least a couple of years. What does it take to fix this? Can't we just all get along...........1 year ago | 0 comments
You need to be logged in, have a Live license, and have a username set in your account to be able to answer questions.
Give us your feedback.