Travis Stewart's musical education began not in a studio but in front of a CRT monitor, transcribing MIDI note-by-note to reverse-engineer tracks by the likes of Moby and Skinny Puppy. That obsessive, self-taught apprenticeship deepened when he discovered Impulse Tracker, the free DOS-based software that enabled him to peer inside other producers' songs and swap files through IRC's #trax channel community.
From that education, Stewart built the foundations of what would become Machinedrum, before gradually shifting to Ableton in the years that followed. Over the 25 years since he started out, his restless, shape-shifting blend of jungle, footwork, techno and R&B has been showcased on albums for Planet Mu and Ninja Tune, with production and collaboration credits spanning Azealia Banks, Freddie Gibbs, A$AP Ferg, and Tinashe, alongside side projects Sepalcure and JETS.
That range converges on his latest release, BL00MS - his first purely instrumental mini-LP in years, marking a deliberate pivot back to the dancefloor and the relaunch of his own label, IAMSIAM.
Central to how he got there is Ableton, and increasingly Ableton Note - the mobile app that turned travel downtime into songwriting time, with ideas captured on planes and shuttle vans later developed into layered, hocket-driven arrangements.
I didn't really know where to begin, but learning Cakewalk was a continuation of my approach to learning instruments like piano and guitar where I’d hear a song, obsess over it and try to learn how to play it on those instruments. That was the only way I knew how to approach writing something electronically too, although I did have some understanding of notation from being part of a middle school band and, eventually, a high school jazz band and marching band. But it was a very rudimentary understanding of notation.
I don't know if anything’s been lost because there’s an abundance of ways to connect with musicians around the world, but it can feel a little overwhelming compared to back then. It wasn't like IRC was the most elegant-looking platform for communicating; you had to connect to a server and figure out how to join rooms because there was no room list. Basically, you’d just type in whatever interest you had and hope that someone was in there. I guess the closest comparison today would be Discord, and a lot of the same people I talked to on IRC still have their own Discord servers.
First, it was free, which was amazing, and I could load samples in an intuitive way that enabled me to see the sounds that were used in a song and how the instruments were built. Being able to download other people's tracker files was also a huge game changer, but you couldn't really compare it to other DAWs or sequencers at the time because sending sessions was very clunky and really wasn't done.
The unique thing about the tracker community was just being able to learn how other people made tracks. At first, I remember using the Hammerhead sequencer, and then ReBirth, which was fun. I made a lot of music with it, although I was more or less limited to acid and remember making four or five cassette tapes full of acid jams.
For those who aren't familiar with how you arrange a song in Impulse Tracker, every sequence is assigned its own number and then you’d use the sequence editor and plug in the order of when those sequences would play. You could connect sounds by putting one near the end of the sequence so that it would bleed into the next, but you really had to intuit that in a way that wasn't necessarily obvious.
Once I moved to Ableton, I could suddenly see how the whole song formed a shape and different parts connected. The other interesting shift was the ease of copying, pasting and reusing sections in Ableton, which definitely led to a tendency to make repetitive beats. Not in a way that was necessarily bad, but the ease with which I was able to reuse sections in Ableton meant that my tracks started to become more dancefloor-friendly.
Want to 1 2? was 50% Ableton, 50% Impulse Tracker and the Sepalcure stuff was the first 100% Ableton music that I made. With Rooms(s), I would write a couple of melodic sequences in Impulse Tracker, bounce and bring them back into Ableton, but that was definitely the last whisper of Impulse Tracker in my music up until this last album.
I don't know if it was a conscious decision. I just reached a point where I was building a new project while simultaneously doing sessions with vocalists and it felt like a separation was building. When you're working with a vocalist, it's a totally different mindset because they have a certain expectation that their vocal will sit in a specific space in the mix, which leads you to clear out space so there's not too much going on.
Being connected to different vocalists was a no-brainer at the time, but it started to plant seeds in my head about which direction to take, and there was definitely a psychological thing going on there until I started to amass material where those external voices were removed.
How I organise things has changed in terms of building sound libraries with intention and gathering samples and organising them in a way that makes them very easy to use to get ideas started quickly. Then, once Max for Live was introduced, being able to use Ableton in a modular way really changed my creative choices and approach to coming up with ideas.
The Human Energy album was when I first decided I should have a template set with all my tools ready to go in order to create a sound that I could instantly tap into. And that's more or less become my approach to making albums ever since because I started to realise that through the creation of a template, the songs had a certain vibe or sound world.
Travis Stewart’s studio space
For me, ‘seeds’ is more of a conceptual description for taking an idea that could really go anywhere and seeing what it grows into. That could be a simple drum loop that you've started, or even a sound that you found in a library that you throw into a session to see if it can spark some kind of inspiration.
There's a conceptual aspect to that, but there's a more literal meaning too. With hocketing, for example, I can essentially take notes from a chord, split them across different instruments and have them grow into an ever-evolving sequence where different notes are being played at different times. I was already experimenting with this approach when making Human Energy, but I've figured out quicker ways to do it because different devices help me achieve this more easily.
When I made Human Energy, it was very tedious to take a chord progression, scrape all of the different notes and move them into different tracks, whereas now there's a Max for Live hocket device that I use alongside an instrument I built with my friend Ben Bromley. It basically consists of a simple knob macro that switches between different instruments and makes the whole process so much easier.
Hocketing is actually a classical term that’s used a lot in choral work, but can apply to anything as long as you have more than one instrument. Essentially, you have a melodic phrase and instead of it belonging to one instrument, each note is assigned to a different one. So instead of playing a whole piano sequence, you're assigning each note of that sequence to different instruments.
I didn't realise that I was already kind of doing that until my friend Lane Barrington, who used to play drums on tour with me, informed me and I started to dig a little deeper. He's the one who put me on to the Max for Live hocket device.
It works like this: you have one master sequence, and every time a different note hits, a number on the device ticks up. Then you put a receiver Max for Live device on each of your other instruments - assign one to number 1, another to number 2, another to number 3, and so on. As the master sequence steps through, it's essentially cycling through those numbers in turn, and each instrument only fires when its number comes up.
“For me, ‘seeds’ is more of a conceptual description for taking an idea that could really go anywhere and seeing what it grows into.”
I've got to say that I felt this way 20 years ago. There was a certain point with the IDM genre where it felt like we’d explored it all and there was nothing else we could do because music was just getting crazier and crazier. Breakcore and all these different subgenres were really trying to push the limits and make sounds that you’d never heard before, but if anything I became more attracted to music that didn't go all the way but toyed with or implemented those approaches in a less show-offy way.
Even compared to then, there are so many options now when it comes to experimenting with sounds, but it’s not only the tools, it’s the access to education that we now have through YouTube tutorials and such. The downside is that there can be this obsession with learning new approaches, until you realise there's always another tool to get lost in.
I think it's important to comprehend when you're burning out on certain processes and recognise resonance. In other words, if you're watching a tutorial on someone breaking down a new cool plugin, it’s maybe better to recognise whether it truly offers a moment of inspiration or excitement in order to approach creativity in a more organic way.
It's a complicated subject, but without getting too deep into it, yes I do use AI tools in ways that can inspire ideas, or in other very utilitarian ways. For the most part, the only way I'm using it in my workflow is for stem splitting, or sometimes I’ll use AI music-generating software to create a drum pattern, reverse engineer it and replace the sounds with my own in the same way that I often do when working with breakbeats or samples from actual drummers.
Basically, I'll bring those breaks into Ableton, study the pocket of that drummer and swap out the sounds with my own. And then I'm using AI a lot for web coding when building assets for my projects. I don’t have the budget for all of that and I'm basically a novice when it comes to coding, so AI’s useful when it comes to creating a website or Python script to make something easier to do.
I don’t know if Ableton Note is necessarily an essential part of my workflow, but it's definitely becoming increasingly important to how I start track ideas. As you can probably imagine, I do a lot of traveling and during that downtime you go through the whole process of opening up your laptop and having to connect Ableton to a hard drive. It sounds like I’m complaining about nothing, but it’s really about the ease of just being able to pull out your phone, open something and just start jamming out an idea for 15 minutes when you’re on a train.
In the past, if I had a beat idea come to me while I was traveling I’d beatbox it into my phone or sing a melody, but when I listened back it was hard to remember precisely what I was thinking. So just being able to use Ableton Note to turn an idea into something on-the-fly has been a game changer for me. With this song specifically, I think I started it on a plane and there were maybe a couple of other instances where I developed it a little more while I was traveling. Eventually, it got to a certain point where I could put the idea in the cloud and open it up in Ableton.
*Requires Live 12 Suite
Please note: This Live Set and included samples are for educational use only and cannot be used for commercial purposes
To be honest, I don't really do any kind of arrangement in Ableton Note. I’ll maybe build two or three variations of a loop, but generally I'm going into Ableton with maybe four or five instruments from Ableton Note and one clip per instrument.
When I'm working on music and starting ideas in Ableton, it’s often the same approach - I’ll have a handful of instruments, build a very rich-sounding loop and the arrangement process starts from there. Ableton Note is limited in that you can't add hundreds of tracks, but I think that’s a good thing because self-imposed limitations definitely breed more creativity in me.
I wouldn't say that the ideas are necessarily better, but they're definitely different and my environment can definitely influence things leading up to the moment I open Ableton Note. For example, the track Fade Away on BL00MS started on Ableton Note when I was in a shuttle van leaving a festival that I didn't want to leave.
I arrived right before my set and had to leave directly after because I had a very early flight, but I still had this energy or adrenaline rush from being at the festival. I opened up a song that I’d already started on Note, which had more of a dub techno groove, but I was still feeling the dubstep energy of this festival. I basically remixed the track on-the-fly, but that song would never have existed were it not for those little moments.
What was really interesting about this track in particular is that I have an approach to mixing that has become part of my arrangement. In other words, once I have a drum idea ready in terms of the rhythms and sounds, I’ll quickly move to making them sound loud, mixed and present as if they’re going to be the final product, because that informs all of the other decisions I make around sound choices.
If I need to add something else, I’ll use my own devices and third-party plugins, but knowing that I was going to make this session available for the public and therefore wouldn't be able to do that, I had to spend a good day or two trying to reverse engineer sounds and find their counterparts in Ableton.
I just did a lot of A/B testing to make sure I could remake sounds as accurately as possible. For example, I have a room verb kind of thing that I usually put on my drum bus to add a little pre-delay and create an extra dimension so they don't sound too dry. I'm usually using ValhallaRoom for that kind of stuff and using a dialled-in preset, but then I thought, okay, I guess I’ll have to figure out how to do this with Ableton's reverb instead.
There was a lot of trial and error and I was using the standard reverb for a while, but it wasn't really doing the trick. Eventually I brought in Ableton’s Hybrid Reverb, used a room algorithm that was similar to the Valhalla one and dialled in the parameters until they were the same. That way, I could still use the effects rack that I always put on my drum bus.
Honestly? It was a genuine learning process in creating the same sounds and effects with other plug-ins, which is especially useful when I’m collaborating and have to pass sessions back and forth with other people who use Ableton, because you have to commit to audio in case they don't have all the same plugins that you do. In the end, I saved a lot of the new racks I’d made just for that very purpose.