DJing drum fills
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DJing drum fills
Say I have one scene and I want to move to the next, but I don't want to just end one measure of scene 1 and start a measure of scene 2, I want some kind of buildup or snare roll or even something tonal to make the transition better. IS there a way to do this if I'm playing Live live (heh) in session view? Normally if I'm just recording a song to put on soundcloud or whatever I'll put the 2 scenes next to each other in arrangement view and then slice out the last few bars of the first scene and make it into a transition kind of part, but that doesn't seem practical for a live setting.
I'm assuming I need some kind of clip triggering technique I don't know about.
I'm assuming I need some kind of clip triggering technique I don't know about.
Re: DJing drum fills
uhhhh.. Not shure I understand the question......
But why cant you just create a clip with "some kind of buildup or snare roll or even something tonal", and trigger it?
But why cant you just create a clip with "some kind of buildup or snare roll or even something tonal", and trigger it?
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Re: DJing drum fills
Like if I have scene 1 which is a few loops that are 4 bars long and then I want to go into scene 2...I don't want every loop of scene 1 have the transition, just the last loop. I suppose I could make each clip like 16 or 32 bars long instead of 4, but it seems like there should be an easier way to do it than that.
Re: DJing drum fills
Try the a/b crossfade function. But you cant have the 2 fading clips on the same track though..
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Re: DJing drum fills
Could you explain that in a bit more detail please?
Re: DJing drum fills
ChrisMack99 wrote:I could make each clip like 16 or 32 bars long instead of 4, but it seems like there should be an easier way to do it than that.
Have a seperate clip for the drum roll (or w/e ur using) and make that clip 16 or 32 bars long, and place the audio/midi clip towards the end of it. Then when it plays out, trigger the next scene.
http://www.soundcloud.com/v0insCool Character wrote:Has anyone really been far even as decided to use even go want to do look more like?
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Re: DJing drum fills
The manual page 193ChrisMack99 wrote:Could you explain that in a bit more detail please?
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Re: DJing drum fills
Thanks Voins, that sounds like it would suit my needs perfectly. Pretty obvious idea too haha, thanks for pointing it out.
Rabalder, thank you too, I'll probably still check that out in the manual.
Rabalder, thank you too, I'll probably still check that out in the manual.
Re: DJing drum fills
Follow actions.
stick your original beat in first, then the fill on the next scene, with a follow on action to trigger the second beat. You could use legato mode, or not depending on your personal preference.
Easy.
stick your original beat in first, then the fill on the next scene, with a follow on action to trigger the second beat. You could use legato mode, or not depending on your personal preference.
Easy.
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Re: DJing drum fills
Wait...if I did that then the normal drum loop will still be playing during the ending of the transition clip.v0ins315 wrote:ChrisMack99 wrote:I could make each clip like 16 or 32 bars long instead of 4, but it seems like there should be an easier way to do it than that.
Have a seperate clip for the drum roll (or w/e ur using) and make that clip 16 or 32 bars long, and place the audio/midi clip towards the end of it. Then when it plays out, trigger the next scene.
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Re: DJing drum fills
Either put the drum roll ON a longer clip (32 or 64 bars ish) or use a different track and just put silence until the last bar with the fill/roll - in this case you might want to go make your drum loop the same length and delete the last bar where the fill would be.ChrisMack99 wrote:Wait...if I did that then the normal drum loop will still be playing during the ending of the transition clip.v0ins315 wrote:ChrisMack99 wrote:I could make each clip like 16 or 32 bars long instead of 4, but it seems like there should be an easier way to do it than that.
Have a seperate clip for the drum roll (or w/e ur using) and make that clip 16 or 32 bars long, and place the audio/midi clip towards the end of it. Then when it plays out, trigger the next scene.
I do this alot with reverse cymbals - 8 bar loop with total silence until the very last second there is a reverse cymbal, snare roll, etc. I don't trigger these manually they just come in when I trigger the scene - if you wanted to trigger these fills yourself then maybe you could put the quantize on None - Trigger and just hit them at the right time
Re: DJing drum fills
Hmm, didn't realize you wanted only the fill. Make all clips 16/32 or look into follow actions.ChrisMack99 wrote:Wait...if I did that then the normal drum loop will still be playing during the ending of the transition clip.v0ins315 wrote:ChrisMack99 wrote:I could make each clip like 16 or 32 bars long instead of 4, but it seems like there should be an easier way to do it than that.
Have a seperate clip for the drum roll (or w/e ur using) and make that clip 16 or 32 bars long, and place the audio/midi clip towards the end of it. Then when it plays out, trigger the next scene.
edit: or even automate the clips you want muted, so they aren't playing when the fill comes on.
dbl edit: I reccomend just making all clips ~32 bars anyway. Get in a habit of doing that and you will avoid this problem from now on. It allows for more variation in your loops/clips, and will keep the listeners interested.
http://www.soundcloud.com/v0insCool Character wrote:Has anyone really been far even as decided to use even go want to do look more like?
http://www.facebook.com/v0ins