Hybrid Reverb combines two different approaches to reverberation in one device, blending convolution reverb with a number of digital reverb algorithms. Using multiple routing options and parameters, you can create unique reverb sounds, or use Hybrid Reverb to generate drone-like soundscapes or completely transform any source material.
Software Instruments
Hybrid Reverb
制作: Ableton
USD 99
- Requirements
- Live 12 Lite (version 12.0 or higher)

As well as providing a selection of impulse responses, Hybrid Reverb allows you to import any audio file to use as an impulse response (also known as an IR), greatly increasing your sound design opportunities. Dedicated controls can be employed to shape any chosen impulse response.
The algorithmic engine contains several reverb modes, each providing a different set of parameters and sonic properties, ranging from clean and creamy to metallic and gong-like.
The convolution and algorithmic engines can be used independently, or combined together in series or parallel, with their volume relationship being continuously adjustable. An EQ section further shapes the reverb’s sound and can be selectively applied to the two reverb engines. An additional control introduces degradation of the signal, emulating the behavior of older digital reverb units.
Signal flow
Signals being processed by Hybrid Reverb flow from the left side of the device towards the right side, passing first through the input section, then into the reverb engines. The relationship between the two reverb engines is affected by the routing section, after which the signal passes through the EQ section, and then finally to the output.
Input section
Using the Send knob, you can choose the amount of gain applied to the signal that feeds the reverb. Note that the dry signal is not affected and will still pass through the device.
Predelay controls the delay time before the onset of the first early reflection, and has a noticeable effect on the perceived size of the room. Feedback sets the amount of the predelay’s output that is fed back to its input.
The main window of Hybrid Reverb has two tabs: Reverb and EQ. The Reverb tab contains all controls related to both the convolution and algorithmic reverb engines. Starting with the Routing chooser in the center, you’ll find four options:
- Serial routes the output of the convolution engine into the algorithmic engine. While the convolution reverb is always active in this mode, Blend controls the amount of convolution reverb fed into the algorithmic reverb. A setting of 100/0 produces pure convolution reverb, while 0/100 generates pure algorithmic reverb which has been fed by the convolution reverb’s output.
- Parallel uses both convolution and algorithmic reverb engines, but separates them from each other. The Blend knob adjusts the level balance between the two different reverb engines, with a setting of 100/0 generating pure convolution reverb and 0/100 producing pure algorithmic reverb.
- Algorithm uses only the algorithmic reverb engine.
- Convolution uses only the convolution reverb engine.
The Blend knob blends between the output of the convolution and algorithm sections when Routing is set to Serial or Parallel.
Convolution reverb engine
A convolution reverb uses recordings of actual spaces (called impulse responses) to create its effect. This allows you to place your sounds in practically any space for which you have a recording. For a more typical reverb sound, this can include some of the most famous halls and studios throughout the world. With a more creative approach, you can use recordings of anything, from snare drums to garbage cans, or even instrumental and vocal recordings.
Impulse responses can be chosen in the Convolution IR menu, categorized into Early Reflections, Real Places, Chambers and Large Rooms, Made for Drums, Halls, Plates, Springs, Bigger Spaces, Textures, and user-created reverbs.
To add your own impulse responses to the User category, drag and drop the IR audio file into Hybrid Reverb’s convolution waveform display. If you add a file from a folder that contains other audio files, all files will be added as impulse responses.
Attack, Decay, and Size parameters control the impulse response’s amplitude envelope. The Size parameter adjusts the relative size of the impulse response.
Algorithmic reverb engine
In contrast with the convolution engine, Hybrid Reverb’s algorithmic engine is based purely on digital delay lines, and no samples are used. Five different algorithms are available: Dark Hall, Quartz, Shimmer, Tides and Prism. For all algorithms, the Decay, Size, Delay and Freeze parameters are available.
Decay adjusts the approximate time required for the algorithm’s reverb tail, Size controls the size of the virtual room ,and Delay sets an additional predelay time in milliseconds for the algorithm section.
The Freeze controls consist of two buttons, Freeze and Freeze In. Freeze disables any input to the reverb engine and sets the algorithm’s decay time to infinite, so that reverb output will sustain endlessly. When enabled, Freeze In adds the input signal to the frozen reverberation, leading to a build-up of reverberated sound.
EQ and outputs
By default, the EQ is placed after both reverb engines in the signal chain; however, by toggling the Pre Algo button, you can place the EQ before the algorithmic reverb, regardless of which reverb routing you have chosen.
Four bands of control are provided to further shape the reverb signal. The low and high bands can be toggled between pass filters and shelving EQs. While in low-pass or high-pass mode, the filters provide a range of slopes, from a gentle 6 dB/octave to a steep 96 dB/octave. The two middle peak EQs can cover the entire frequency range and can be used for anything from wide-band boosting to semi-narrow cuts.
Finally, Hybrid Reverb’s output section contains a final set of parameters to shape the device’s overall sound – Stereo, Vintage, Bass Mono and a Dry/Wet control.
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USD 99
- Requirements
- Live 12 Lite (version 12.0 or higher)