cool thing in live 7

Discuss music production with Ableton Live.
Tarekith
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Post by Tarekith » Mon Oct 08, 2007 12:10 pm

That's a limitation of the Virus, not Live, Ableton has nothing to do with that. There's no way to force a hardware synth to play in 'faster than realtime'.

elemental
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Post by elemental » Mon Oct 08, 2007 12:16 pm

Poster wrote:
Doc Jones wrote:wow. this release just keeps getting better and better.
yep..
another one;

what I used to do, previous to 7;

have a 1 bar MIDI loop,
loop it, say 4 times,
tweak the hardware while recording on a 2nd track, so the recording has loads of variation..

now..
the external instrument device 'realtime freezes' the exact length of the MIDI clip..
so you can't do a 4 bar recording from a 1 bar MIDI clip..

you could duplicate the notes and make the clip 4 bars long..
but you can also keep the 1 bar length and unlink the clip envelope to the length you want the realtime freeze to be.. :)
Nice!! These days I use a lot of hardware synths + fx, does get tiring having seperate MIDI and audio for each instrument... this sounds like a very neat solution.

sqook
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Post by sqook » Mon Oct 08, 2007 1:25 pm

Tarekith wrote:That's a limitation of the Virus, not Live, Ableton has nothing to do with that. There's no way to force a hardware synth to play in 'faster than realtime'.
I think you misread my post...

I mean, is it possible to do a realtime freeze for a software instrument track... meaning that the program does the render in realtime instead of in offline mode. In some sequencers, it's possible to do both rendering and freezing in realtime, in most others, just rendering can be done offline (logic and cubase have a checkbox you need to tick for this).

So... did this feature make it into live 7?

forge
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Post by forge » Mon Oct 08, 2007 1:34 pm

sqook wrote: So... did this feature make it into live 7?
yes

mike holiday
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Post by mike holiday » Mon Oct 08, 2007 1:45 pm

sqook wrote:A related question on behalf of all virus TI owners... is Live 7 capable of doing realtime freezes or rendering now? Having to resample Virus Control's output by hand is a bit annoying...

no virus here


but doing realtime freezes with an outboard effects processor
dual 1.8 G4 10.4.9 w/768 ram & A&H xone 3D


"I ain't often right but I've never been wrong"

Timur
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Post by Timur » Mon Oct 08, 2007 1:46 pm

What is the difference between "offline" freezing/rendering and "realtime"?

Tarekith
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Post by Tarekith » Mon Oct 08, 2007 1:55 pm

Sorry Sqook, yes that's possible now with the new External plug.

sqook
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Post by sqook » Mon Oct 08, 2007 2:13 pm

Tarekith wrote:Sorry Sqook, yes that's possible now with the new External plug.
Rad. I saw the screenshots, and am looking forward to playing around with this.

But will it also work for software instruments (ie, Virus Control)? Or does one need to insert a "fake" hardware effect in the chain to get the freeze to go in realtime?

sqook
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Post by sqook » Mon Oct 08, 2007 2:14 pm

Timur wrote:What is the difference between "offline" freezing/rendering and "realtime"?
Offline = Host renders everything as fast as possible
Realtime = Host renders everything at the same rate as you would hear it

Poster
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Post by Poster » Mon Oct 08, 2007 2:49 pm

sqook wrote:
But will it also work for software instruments (ie, Virus Control)? Or does one need to insert a "fake" hardware effect in the chain to get the freeze to go in realtime?
the external instrument can also be used with multitimbral plugins like Kontakt..

so I *guess* it will work with Virus Control as well..

Timur
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Post by Timur » Mon Oct 08, 2007 4:14 pm

sqook wrote:
Timur wrote:What is the difference between "offline" freezing/rendering and "realtime"?
Offline = Host renders everything as fast as possible
Realtime = Host renders everything at the same rate as you would hear it
Why is there a difference in sound when it comes to softsynths and plugs? Shouldn't they calculate the same output using either method?

sqook
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Post by sqook » Mon Oct 08, 2007 8:42 pm

Timur wrote:
sqook wrote:
Timur wrote:What is the difference between "offline" freezing/rendering and "realtime"?
Offline = Host renders everything as fast as possible
Realtime = Host renders everything at the same rate as you would hear it
Why is there a difference in sound when it comes to softsynths and plugs? Shouldn't they calculate the same output using either method?
Yes, they should... but most plugins can be rendered in realtime. The virus plugin can't... it's a special plug which acts like an ordinary instrument, but is not responsible for any synthesis. All that work is done on the virus hardware and transported to the plugin via USB, which is why this plugin must be frozen and rendered in realtime.

My fear is that the ability to bounce in realtime will not be a "visible" option to the user, instead automatically applied when ableton sees one an external instrument plugin in the track.

borg
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Post by borg » Mon Oct 08, 2007 9:10 pm

Yes, they should... but most plugins can be rendered in realtime. The virus plugin can't... .
for clarity's sake to the guy asking the question... you probably mean most plugins can be rendered in off line. The virus plugin can't...
or am i wrong?
andy
2015 MBP, OSX 10.12, Live 10.1 64bit, RME Fireface 800

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