::Covert Beats::
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- Posts: 6
- Joined: Mon May 02, 2005 4:16 pm
What do you wanna know?smutek wrote:Ok, I am seeing the use of variance of the envelopes controling the various effects parameters and such.
But any hows whats and whys would still be much appreciated.
Why?::: we want to share. Period.
How? ::: uhm. There's a lot going on here, you'd need to be a bit more specific
Operator A wrote:What do you wanna know?
Well, lets start with everything!
Oh yes, I realize that and appreciate all of the contributions so far. What I meant by the why's was more like a we are doing blah blah blah with such and such effect because blah blah blah type of why.Operator A wrote:Why?::: we want to share. Period.
Yes, exactly. There is a lot going on here. I get a pretty lost when it comes to complex chains of effects and routing schemes.Operator A wrote:How? ::: uhm. There's a lot going on here, you'd need to be a bit more specific
I'm still going over it all and will post back with more specific questions at some point.
Thanx!
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- Posts: 52
- Joined: Fri Feb 04, 2005 2:16 pm
The main purpose of this project is to start a chain reaction in sharing.
Behind the scene's there is allot of work going on to make this as user-friendly as possible. (more on that, later....)
@smutek
Not really much routing going on in these templates.
And there's a logical explanation for all the effects.
In my examples, the first clip is dry. The others have fx on them.
This is because i "automated" that clip, so that all the effects are dry.
The other clips have automation on them that messes with the fx.
If you replace a sample in the clip editor (not in a session slot)
Then it will have all the automation from the previous sound. This can give some interesting results.
Any more questions?
Cheers
-B
Behind the scene's there is allot of work going on to make this as user-friendly as possible. (more on that, later....)
@smutek
Not really much routing going on in these templates.
And there's a logical explanation for all the effects.
In my examples, the first clip is dry. The others have fx on them.
This is because i "automated" that clip, so that all the effects are dry.
The other clips have automation on them that messes with the fx.
If you replace a sample in the clip editor (not in a session slot)
Then it will have all the automation from the previous sound. This can give some interesting results.
Any more questions?
Cheers
-B
Would anyone agree that Clip envelopes would be far easier to use in this way if they were absolute like the Arrangement envelopes. With the relative Settings you have to put envelopes at full before you drag them to settings you want, and if you have lots of different clips and only one turns on a chorus, say, you have to go into the others and turn the chorus off with an envelope. Not a complaint, the usability of this stuff is limitless.
Taster one has given me an idea. Effects clips with dummy samples in my Drums, Synth, loops Busses so i can throw them on anything in a live set, or groups of things . But then have a send channels output feeding this bus so when I turn up the send knob to that channel i'll have some tasty feedback through the effects, which could also be automated!, I Love Live
To keep the Karma flowing, any ideas about ideas i get (if any ) from the Cops, I'll post if its worth it.
P.S. The Operator, Resonator, Simpler stuff is great as well i just haven't deconstructed it yet
Taster one has given me an idea. Effects clips with dummy samples in my Drums, Synth, loops Busses so i can throw them on anything in a live set, or groups of things . But then have a send channels output feeding this bus so when I turn up the send knob to that channel i'll have some tasty feedback through the effects, which could also be automated!, I Love Live
To keep the Karma flowing, any ideas about ideas i get (if any ) from the Cops, I'll post if its worth it.
P.S. The Operator, Resonator, Simpler stuff is great as well i just haven't deconstructed it yet
Yes, I can be a bit dense at times but I am getting it now.
I just had aLOT of fun with #1 by adding some of my own perussion loops, kicking the tempo back to about 100, added generator playing a dubbed out rhodes patch and operator with a smoooth bass line. I had the whole neighborhood rockin....
I can't wait to see more and I can't wait to create some of my own.
I just had aLOT of fun with #1 by adding some of my own perussion loops, kicking the tempo back to about 100, added generator playing a dubbed out rhodes patch and operator with a smoooth bass line. I had the whole neighborhood rockin....
I can't wait to see more and I can't wait to create some of my own.