Multiple named cue points for triggering Max events etc

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jmp909
Posts: 6
Joined: Fri Oct 13, 2006 10:06 pm

Multiple named cue points for triggering Max events etc

Post by jmp909 » Tue Nov 17, 2009 5:23 pm

Hi,

what would be great is if I could add cue points to an mp3/asd and name them or set parameters on them so that Max/MSP could then listen to these events to trigger video clips or processing animations etc. It would need to be able to use both generic names and specific names

eg I mark every bar within an mp3 with a cue point called "BarStart" (or "BarStart" as some parameter) and then add a listener to "BarStart" within my Max/MSP patch that played an animation. (any mp3 file with a cue point named "BarStart" would trigger this animation)

I then mark Bar 3, Beat 4 with a marker called [SongName.CuePointName] eg "BasementJaxx_RendezVu.Owwww" which triggers another specific video clip within my Max/MSP patch, but only for this song (as the name is unique)

thanks
j

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