[awi][bug]Simpler "R"elease affected by other trac
[awi][bug]Simpler "R"elease affected by other tracks/effects
This is quite a cool bug, because it produces a seemingly random filter effect of ransom sweep length. But I guess we do not want our Simpler Release to be affected by completely unrelated tracks so Ableton should maybe take a look at it.
What happens to be the bug?
If you disable the "R" button on a Simpler the sample will not be cut off once a new note is played, but it can fade out its full release time as long as the set number of voices is not reached. But putting/deleting any plugin onto other tracks/pads (if you use a Drum Rack) or by putting an effect on the same track as the Simpler the sound of this release gets filtered randomly but may return to the original sound after a random length of time. By enabling/re-disabling R or changing the number of voices the sound will immediatly return to its original state.
You can test this your own:
- Drag the "Mallets" preset named "Pling" onto a Midi track.
- Create a Midi clip and draw a single note on C3, shorten the loop length of that clip to only play that single note in a loop. And start the clip.
- Go to the Simpler settings, turn Release all the way up to 60s and disable the R button. You will hear a short modulation which after a few seconds settles into a new sound. (To make that more synthish put a Saturator with Sinus Fold type and enabled Color behind that. By mingling with the settings of the Simpler and Saturator you can produce great ear-deafening noise! ).
- Now put any other plugin on another track and see how the sound of the Simpler track starts to modulate. After something between 5 and 60 seconds it will somewhat return to its original state (though I think it remains slightly altered).
- Delete the track again to modulate it again.
- Change the number of voices or enable/re-disable the R button on the original Simpler to return to the original sound.
PS: Geez, I got some synthish and some very screaming noise out of Simpler, there so many nice knobs to turn to completely alter the sound.
What happens to be the bug?
If you disable the "R" button on a Simpler the sample will not be cut off once a new note is played, but it can fade out its full release time as long as the set number of voices is not reached. But putting/deleting any plugin onto other tracks/pads (if you use a Drum Rack) or by putting an effect on the same track as the Simpler the sound of this release gets filtered randomly but may return to the original sound after a random length of time. By enabling/re-disabling R or changing the number of voices the sound will immediatly return to its original state.
You can test this your own:
- Drag the "Mallets" preset named "Pling" onto a Midi track.
- Create a Midi clip and draw a single note on C3, shorten the loop length of that clip to only play that single note in a loop. And start the clip.
- Go to the Simpler settings, turn Release all the way up to 60s and disable the R button. You will hear a short modulation which after a few seconds settles into a new sound. (To make that more synthish put a Saturator with Sinus Fold type and enabled Color behind that. By mingling with the settings of the Simpler and Saturator you can produce great ear-deafening noise! ).
- Now put any other plugin on another track and see how the sound of the Simpler track starts to modulate. After something between 5 and 60 seconds it will somewhat return to its original state (though I think it remains slightly altered).
- Delete the track again to modulate it again.
- Change the number of voices or enable/re-disable the R button on the original Simpler to return to the original sound.
PS: Geez, I got some synthish and some very screaming noise out of Simpler, there so many nice knobs to turn to completely alter the sound.
retrigger means that when you hit a note, and that note is already playing, that it will stop the original voice and start a new one.
as opposed to letting the original note continue.
Maybe that translates to the same thing you're describing.
?
Anyway there is no mystery that a looping note will sound differently with retrigger enabled or disabled..
Let's try to separate that from the real issue, which is that if something on another track is truly effecting this simpler track, that is a problem.
as opposed to letting the original note continue.
Maybe that translates to the same thing you're describing.
?
Anyway there is no mystery that a looping note will sound differently with retrigger enabled or disabled..
Let's try to separate that from the real issue, which is that if something on another track is truly effecting this simpler track, that is a problem.
Like I said, it only happens when Retrigger is deactivated. I know that it's supposed to sound different (that is the reason why I deactivated it), but it is exactly that "different" sound that gets affected by inserting/removing instruments/effects. It can really be quite nice because of the randomness and filter/modulationesque sound, but I suppose it's still a bug that most people would better like not to happen.
It seems that there is even more interaction between instances of Simpler and other tracks. When I have a single instance of Simpler make noise while other tracks are playing samples concurrently and then turn the Simpler track to solo the perceived loudness swells (as in becoming louder and louder) while the peak remains the same. Turning the other tracks back on will abruptly return the Simpler track to lower loudness. I have to investigate a bit further into this, unfortunately I do not own an RMS meter.