WirelessPocketPC MIDI Controller Ended
Thanks for your post clearscreen.
I would imagine theres quite a demand for such a device for doing soundchecks ect. Especially if i give it 4 MIDI outputs, act as 4 independant controllers and control multiple pieces of kit/software. If your using multiple pc's i could imagine my little app becoming a central hub in a studio? Or is that going too far?
I wouldnt charge no more than about £10/$20 for it if i do charge, thougth it's getting a lot more complicated that what i thought it would take, but it is nteresting being the first as far as i know.
I would imagine theres quite a demand for such a device for doing soundchecks ect. Especially if i give it 4 MIDI outputs, act as 4 independant controllers and control multiple pieces of kit/software. If your using multiple pc's i could imagine my little app becoming a central hub in a studio? Or is that going too far?
I wouldnt charge no more than about £10/$20 for it if i do charge, thougth it's getting a lot more complicated that what i thought it would take, but it is nteresting being the first as far as i know.
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according to the bhajis loops forum there isn't a way to get realtime midi out of a palmos device. no hardware is being made that supports midi out later than OS version 4, and there doesn't seem to be a way to get it to send over wifi/bluetooth unfortunately. they also suggest that the latency on the midi output would be too high to be useful...any way to make it work on PalmOS?
actually, gafferuk, is latency likely to be an issue with pocketpc devices?
Hp Elitebook 2.8Ghz. Live 7.0.14 & Live 8.1.5, XP Pro. and stuff...
me available to test ;Dgafferuk wrote:Im not too sure to be honist... have to find out, im using an emulator at the mo, havent access to real ppc.
Should be more than fast enougth to do a sound check.
anyway with my previous tests with some ppc apps that were sending keystrokes thru wifi, the latency was fine
2 pda's will be great for testing, ill keep you in mind. Im far off from releasing a beta release but heres a pic for now of my new xy xontrollers etc. Finished app should have around 2240 controls to play with across 4 devices.Machinate wrote:Cool stuff. I have two bluetooth pdas and two laptops... ! I'm ready for testing!!!
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Last edited by gafferuk on Wed Nov 01, 2006 6:33 pm, edited 1 time in total.
Well, i think ive completed the xyXControllerGUI, it's quite surprising visually what a couple of green squares can do.
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Last edited by gafferuk on Wed Nov 01, 2006 6:33 pm, edited 1 time in total.
those squares will be cool also to drive visuals stuff, eg moving something on the screen, but i guess those little can't be that precise, can you propetly select any number between 1-128? what is the common ppc touchscreen resolution? same as the screen resolution? 320x240?
else could be possible also to have a big fullscreen one of those?
so it could be more precise!
else could be possible also to have a big fullscreen one of those?
so it could be more precise!
yes, touch screen resolution is same as screen resolution 240x320.zappen wrote:those squares will be cool also to drive visuals stuff, eg moving something on the screen, but i guess those little can't be that precise, can you propetly select any number between 1-128? what is the common ppc touchscreen resolution? same as the screen resolution? 320x240?
else could be possible also to have a big fullscreen one of those?
so it could be more precise!
My xy controllers are 112x112 so no there not 100% acurate but there pretty close. they are scaled thougth, bottom end is 0 and top end is 127 using equation: x = value * (panel.Width / 128)
I just thought having 2 xy controllers on one screen would be quite handy.
As for full screen size xy controller, i don't see why not.
Going to include some piano keys as well so can ploy off a few notes.
And load midi files from pocketPC memorycard, act as midi player so can play midi on external synths ect.
Last edited by gafferuk on Fri Oct 20, 2006 4:43 am, edited 1 time in total.
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the reality is that if you have a controller with 128 fixed points and you map it to anything that has more or less points it's going to skip no matter what...
but it would be nice to have a couple more accurate fullscreen xy pads i guess. what about an option (like an onscreen button next to each pad) to expand any of the xy pads to fullscreen or maybe even 128x128 resolution? that way you could expand the one you want for finer control.
i have no idea how difficult that'd be for you to code, but you did ask for ideas in this post
but it would be nice to have a couple more accurate fullscreen xy pads i guess. what about an option (like an onscreen button next to each pad) to expand any of the xy pads to fullscreen or maybe even 128x128 resolution? that way you could expand the one you want for finer control.
i have no idea how difficult that'd be for you to code, but you did ask for ideas in this post
Hp Elitebook 2.8Ghz. Live 7.0.14 & Live 8.1.5, XP Pro. and stuff...