gen codebox
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Re: gen codebox
The impression I get from being one of the few on Cycling 74's Gen sub-forum lately is that you're not the only one a year behind on this.
Gen is immensely powerful and only getting more so, especially when you consider that their eventual goal is to allow users to export straight C code from a Gen patcher.
That will be a revolution.
Gen is immensely powerful and only getting more so, especially when you consider that their eventual goal is to allow users to export straight C code from a Gen patcher.
That will be a revolution.
Unsound Designer
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Re: gen codebox
i just recently looked at gen and i happened to stumble on that, so yeah i might be off by a couple of days (or months) haha.stringtapper wrote:The impression I get from being one of the few on Cycling 74's Gen sub-forum lately is that you're not the only one a year behind on this.
Gen is immensely powerful and only getting more so, especially when you consider that their eventual goal is to allow users to export straight C code from a Gen patcher.
That will be a revolution.
Re: gen codebox
+ 1
i have been obsessed with Gen and GenExpr for over a year now. it is a revolution. it is the most powerful and easy to use / understand dsp prototyping environment i have ever come across (not to mention everything it can do on the Gpu, too). and jit compiled in real time and totally integrated into the max and maxforlive workflows / environments. the whole world should be using Gen.
i think by its nature it will take a while to 'sink in', but there are plenty of people using it. it is a myth that it is 'difficult' - i am an incompetent idiot and i can use it all absolutely fine.
you should:
a) look at the gen~ and gen examples folders that come with your max6 distro, and always check back on them after every update as new stuff is always being added.
b) keep checking into the max gen forum.
c) get stuck in.
have fun
i have been obsessed with Gen and GenExpr for over a year now. it is a revolution. it is the most powerful and easy to use / understand dsp prototyping environment i have ever come across (not to mention everything it can do on the Gpu, too). and jit compiled in real time and totally integrated into the max and maxforlive workflows / environments. the whole world should be using Gen.
i think by its nature it will take a while to 'sink in', but there are plenty of people using it. it is a myth that it is 'difficult' - i am an incompetent idiot and i can use it all absolutely fine.
you should:
a) look at the gen~ and gen examples folders that come with your max6 distro, and always check back on them after every update as new stuff is always being added.
b) keep checking into the max gen forum.
c) get stuck in.
have fun
3dot... wrote: in short.. we live in disappointing times..
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- Joined: Mon May 29, 2006 10:10 pm
Re: gen codebox
well i am getting more fascinated with it and i feel that yes, this is a freaking revolution.
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- Joined: Sat Aug 28, 2004 6:21 pm
Re: gen codebox
I just finished a class on delay-based signal processing that was done almost totally using Gen (and a little Csound). I never thought I could wrap my head around Gen either until I jumped right in.
Unfortunately the Gen documentation is not up to par with the rest of the Max documentation but they are working on it. I suggest looking up some block diagrams for simple digital filters and start to build them in Gen. It's surprisingly intuitive how Gen lets you recreate this kind of block diagram in a visually analogous way. Try it, it got me into it.
Unfortunately the Gen documentation is not up to par with the rest of the Max documentation but they are working on it. I suggest looking up some block diagrams for simple digital filters and start to build them in Gen. It's surprisingly intuitive how Gen lets you recreate this kind of block diagram in a visually analogous way. Try it, it got me into it.
Unsound Designer
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Re: gen codebox
well. i pretty much suck at max/msp anyways, but yeah, i'm on it.stringtapper wrote:I just finished a class on delay-based signal processing that was done almost totally using Gen (and a little Csound). I never thought I could wrap my head around Gen either until I jumped right in.
Unfortunately the Gen documentation is not up to par with the rest of the Max documentation but they are working on it. I suggest looking up some block diagrams for simple digital filters and start to build them in Gen. It's surprisingly intuitive how Gen lets you recreate this kind of block diagram in a visually analogous way. Try it, it got me into it.
figured since it will be included in live 9 suite and i get to play with it now i have no excuses not to jump right in. but yeah, from what i've seen about gen it's pretty damn awesome, and the c-integration is just damned sexy at that.
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Re: gen codebox
As I understand it Gen is not included with M4L. You can run devices with Gen patches in them but won't be able to edit the Gen patchers unless you buy the extra Gen license.
Unsound Designer
Re: gen codebox
Correct!stringtapper wrote:As I understand it Gen is not included with M4L. You can run devices with Gen patches in them but won't be able to edit the Gen patchers unless you buy the extra Gen license.
Cheers
D
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Re: gen codebox
well.
that means that i should be paying 249 euros for an update with some few features, a half functional (and most likely almost obsolete soon) max for license 4 new or redesigned devices, some example devices and a new browser.
like that would happen..
that means that i should be paying 249 euros for an update with some few features, a half functional (and most likely almost obsolete soon) max for license 4 new or redesigned devices, some example devices and a new browser.
like that would happen..
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Re: gen codebox
What?friend_kami wrote:well.
that means that i should be paying 249 euros for an update with some few features, a half functional (and most likely almost obsolete soon) max for license 4 new or redesigned devices, some example devices and a new browser.
like that would happen..
Unsound Designer