Live warp engine licensed to Steinberg???
Live warp engine licensed to Steinberg???
According to a post at KVR today, the Abletons have licensed the Live warp engine to Steinberg and it's incorporated into SX3. Anyone know more about that? I knew that SX3 would have warping / granular resynthesis, but not that it actually used Live's code...
http://www.kvr-vst.com/forum/viewtopic. ... sc&start=0
http://www.kvr-vst.com/forum/viewtopic. ... sc&start=0
um, woohoo, I guess. But I give that KVR post about as much credibility as a tabloid newspaper. Pretty bloody unlikely that Ableton would sell its core audio engine to Steinberg, who would then magically be able to integrate it into its own engine (which has already purchased timestretching code from prosoniq, not to mention steinberg's own rex format)
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I have had problems with Steinberg support. They simply don't answer your questions. I filled in a large webform at Pinnacle... never heard from these guys...
So now they can start blaiming Ableton when CUbase/Nuendo has a serious bug? ..... SX2.2 is at BETA35 now.... always beta, beta, beta, beta. Yes, I am very agree, I am running Nuendo 2.2 BETA 35 and they are almost releasing next version applications....
don't tell anyone about this...
So now they can start blaiming Ableton when CUbase/Nuendo has a serious bug? ..... SX2.2 is at BETA35 now.... always beta, beta, beta, beta. Yes, I am very agree, I am running Nuendo 2.2 BETA 35 and they are almost releasing next version applications....
don't tell anyone about this...
Well...to me, with warping disabled and no effects/EQ/etc., the audio engines of Live 4, SX2, LP6 and Garageband all sound the same (i.e. they all sound great).Komplex wrote:It would be nice if live's audio engine was brought up to the standard of Cubase's. Is that posible Ableton guy's? An eye for an eye?
The warping in SX3 won't sound any better than Live's audio, because it will also be using granular resynthesis. Offline timestretch algorithms like MPEX in Cubase work by applying changes to the entire sample, whereas (if I understand the manual correctly) granular resynthesis just "samples the sample" to extrapolate a good guess of the timestretched wave - that's why it works in real-time, and why the quality's not as good.
Yeah, me too. If they have licensed the code though, it shouldn't be difficult to integrate unless it's spaghetti (as you say, they've already integrated other companies' code like MPEX).Moonburnt wrote:I give that KVR post about as much credibility as a tabloid newspaper.
BTW, from what I remember, Steinberg didn't invent REX, the Props did. They then licensed their timestretch technology to Steinberg and that early ReCycle code was integrated into Cubase v4. Later, the deal ended and the Props went out on their own again and released v1.6 of ReCycle. My memory may be wrong but I'm pretty sure that was the sequence of events.
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