Yes, so it seems.
In one midi track I have four simple clips, some bars each with one note in each clips. The notes are resp. c0,c1,c3 and c4.
By running them one at a time out to midi yoke 4 (set in options as my external midi receiver) the individual notes can be assigned to trigger some audio clips. Thats cool in itself.
Even cooler is to assign the notes to scenes. With the four clips in a gruop and follow actions between them, the follow actions will trigger a clips in the track that then triggers a scene!
The triggering of a scene can be delayed after that the controlling clip has been triggered by simply pushing the controlling midi note forward in its loop.
This is true OR I really got some head damage when moving a bookshelf with the books still in it (don't do such stupid things)
Obvious enough is that you can trigger clips in other tracks with this method, without having to involve scene triggering.
// C
Scene follow actions IS possible right now
Scene follow actions IS possible right now
PC Laptop Acer, XP Home SP2, build in crappy sound card.
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Bleeps and Blops!
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Hope so, I'm, PC only.
Have a look at a similar thread in "general".
// C
Have a look at a similar thread in "general".
// C
PC Laptop Acer, XP Home SP2, build in crappy sound card.
Bleeps and Blops!
http://bluemoose.greatnow.com/
Bleeps and Blops!
http://bluemoose.greatnow.com/
PC Laptop Acer, XP Home SP2, build in crappy sound card.
Bleeps and Blops!
http://bluemoose.greatnow.com/
Bleeps and Blops!
http://bluemoose.greatnow.com/
cool! yeh, that will work: for example, set clip launch quantize to 1 bar, put your 'trigger loop" in the scene where the loop runs however many bars you want the scene to play, where somewhere in the last bar it plays the (very low or very high elsewhere unused) note that triggers the "next scene" button.
UTENZIL a tool... of the muse.