G. wrote:Live sync over the network...
great idea! really wondering that that`s not implemented
You can already sync Live over a network using various "midi over lan" technologies. (included on MAC, 3rd party addon for windows.Fieldy wrote:G. wrote:Live sync over the network...
great idea! really wondering that that`s not implemented
Yes, for example, sharing parameters/automations, loading sets/clips, using/sharing ethernet devices, and all other things M4L will allow to do...tempus3r wrote:You can already sync Live over a network using various "midi over lan" technologies. (included on MAC, 3rd party addon for windows.Fieldy wrote:G. wrote:Live sync over the network...
great idea! really wondering that that`s not implemented
But I assume he's talking about lower level sync via OSC or something.
yeah, except that you cant copy+paste a tv. seriously, digital copies and real world objects are entirely different.db91977 wrote:Hmm, this is similar to the philosophy of those people who break into your home to steal a $500 TV, because, after all, they couldn't afford to buy one, and they really needed a TV.
That's magnanimous of you to be so free with your stuff. You wouldn't mind, then, if we borrow your car and forget to return it?
Geezus wrote:I am perfectly fine with people stealing my stuff, music or otherwise. However, I myself am not going to just hand out a year's worth of work for free. I'll let the pirates pirate and anyone else who feels they can spare a measly 10 bucks give me the 10 bucks. Its not that big of a financial commitment to really warrant vast amounts of piracy. I pirated Live because I have no income so spending $500 bucks on something that was available for free wasn't really an option for me. Again, I fully intend to buy the suite this time around because I can probably do some accounting trickery and I think they deserve it anyway. If people feel the same about my stuff then great, but I'm not going to be pissed off or judge people for stealing it.
1) yeah his argument was weak since digital copies can be copied infinitely without any actual loss of resource other than hard drive space and bandwidth. I'll probably just make it donationware if I ever get around to actually making the fucking thing.friend_kami wrote:
yeah, except that you cant copy+paste a tv. seriously, digital copies and real world objects are entirely different.
now, i dont want to get into a copyright/copyleft discussion here and im not supporting piracy, im just saying that you cant compare a digital object to a physical one.
now, where were we?
oh right, M4L.
now, the new loope instrument can set tempo based on the first clip right?
im not sure if you can use this timing information to set it as master bpm for your whole project (rather then just the looper instance(s) then), but if you cant, surely that wouldnt be so hard to make with m4l?
i assume that you can connect max straight to the devices to send/retrieve data, right?
but what i want/need is a way to be able to hit record, record a passage and then let this passage define the master tempo of my whole project, so that once i start looping i can simply hit a trigger to launch clips/scenes ontop of this passage, instead of adjusting the tempo of these predefined clips and scenes to match to the newly recorded clip by hand.Geezus wrote:1) yeah his argument was weak since digital copies can be copied infinitely without any actual loss of resource other than hard drive space and bandwidth. I'll probably just make it donationware if I ever get around to actually making the fucking thing.friend_kami wrote:
yeah, except that you cant copy+paste a tv. seriously, digital copies and real world objects are entirely different.
now, i dont want to get into a copyright/copyleft discussion here and im not supporting piracy, im just saying that you cant compare a digital object to a physical one.
now, where were we?
oh right, M4L.
now, the new loope instrument can set tempo based on the first clip right?
im not sure if you can use this timing information to set it as master bpm for your whole project (rather then just the looper instance(s) then), but if you cant, surely that wouldnt be so hard to make with m4l?
i assume that you can connect max straight to the devices to send/retrieve data, right?
2) Couldnt you just use the looper to record blank audio (I.E dont set up the inputs for that track) to set the tempo? No need for MAX for that.
i'm pretty sure live already does this. I dont have the beta so I cant say for sure but in the video it said the looper sets the project tempo, so all your clips will automatically sync to whatever you set with the looper. If you dont actually want any sound to come out of it but you want it to set the tempo, you can record blank audio.friend_kami wrote:
but what i want/need is a way to be able to hit record, record a passage and then let this passage define the master tempo of my whole project, so that once i start looping i can simply hit a trigger to launch clips/scenes ontop of this passage, instead of adjusting the tempo of these predefined clips and scenes to match to the newly recorded clip by hand.
im doing a live electronic/acoustic setup and we would like to be able to have as much freedom as possible and play as much as possible live but due to the fact that we have alot of electronic stuffs going on in the background we need a way to launch these things that fits in tempo with what we are playing live. we could launch those thing first but we would like to be able to let our live recorded instruments record a loop and let htis loop define the master bpm is the current project, other then one of us having to drop an instruments to define the bpm (only two of us). if we launch the pre-recorded stuffs first it makes for a more static live setting, which is what we are trying to get away from as much as possible
+1!friend_kami wrote: what i want/need is a way to be able to hit record, record a passage and then let this passage define the master tempo of my whole project,
absolutely and very simple to do.radib wrote:if its possible then some kind of pipeline, to connect midi parameters. say: IF parameter "frequency" of "device 63" > 87 THEN parameter "osc1 level" of "device 02" = "vca level" of "device 08" x 0.075 x tempo.
just curious as to how much i need to put my os on adiet in order to run jitter and live as one single device. seems to me that jitter+live would use a hell of alot of cpu, regardless of how good you patch.Tone Deft wrote:absolutely and very simple to do.radib wrote:if its possible then some kind of pipeline, to connect midi parameters. say: IF parameter "frequency" of "device 63" > 87 THEN parameter "osc1 level" of "device 02" = "vca level" of "device 08" x 0.075 x tempo.
for anyone who hasn't used max/msp before I can GUARANTEE you that it's easier to use than you've been lead to believe.
this with the 5.0 release of max/msp is an amazing turn of events. with jitter included, zomfg.
How so? Most of the Jitter patches I run use very little CPU at all... perhaps you're talking about traditional "VJ" type things? In that case you'd be happy to know that Jitter can do processing on the GPU, including mixing, keying, all that stuff.friend_kami wrote:just curious as to how much i need to put my os on adiet in order to run jitter and live as one single device. seems to me that jitter+live would use a hell of alot of cpu, regardless of how good you patch.Tone Deft wrote:absolutely and very simple to do.radib wrote:if its possible then some kind of pipeline, to connect midi parameters. say: IF parameter "frequency" of "device 63" > 87 THEN parameter "osc1 level" of "device 02" = "vca level" of "device 08" x 0.075 x tempo.
for anyone who hasn't used max/msp before I can GUARANTEE you that it's easier to use than you've been lead to believe.
this with the 5.0 release of max/msp is an amazing turn of events. with jitter included, zomfg.