Sound Design
Sound Design
Does anyone have any links to sound design information ?
It would be cool to see some other techniques and methodologies that people use for mechanical sounds, storms, lightning, electricity, gunshots, explosions, punches, impacts, swordfights etc.
i guess this is more audio-sweetening than sound design because its about hyper-reality rather than replication, diligent field recordings or foley.
One of the best lightning sounds ive heard was a preset from my G1 Nord Modular
I am not new to this but i would like to really develop my library (& skill set)
to try and get some experience with sound design for video games and film while i am on exchange here in SF.
Maybe a good concept for a Live-Pack for Operator/Sampler ?
It would be cool to see some other techniques and methodologies that people use for mechanical sounds, storms, lightning, electricity, gunshots, explosions, punches, impacts, swordfights etc.
i guess this is more audio-sweetening than sound design because its about hyper-reality rather than replication, diligent field recordings or foley.
One of the best lightning sounds ive heard was a preset from my G1 Nord Modular
I am not new to this but i would like to really develop my library (& skill set)
to try and get some experience with sound design for video games and film while i am on exchange here in SF.
Maybe a good concept for a Live-Pack for Operator/Sampler ?
http://www.filmsound.org/QA/
possibly.
recently I've been inspired by listening to the (Esper) 2 cd bootleg of the Bladerunner OST (Available in no good shops and only on disreputable networks) It contains a lot of the sound design for the movie that Vangelis and his record company thought too 'ambient' for the official cd.
I was inspired to create a few soundscapes by mentally imagining myself in a space and creating the space audibly.
I have done a bit of work like this before for theathre - often listening to a load of stuff I have downloaded from freesound helps me asses the scene for what is needed. An office has the humm of air-con, an apartment block has too loud tv, muted in frequency range, the sound of something thumping about.
that helps. The richness of foley sounds is much better than starting with a bunch of sawtooth waves and a rack of filters, or a graph of harmonics and trying to draw envelopes for them all.
Real world sounds are just so damn complex!
oh, I almost forgot
http://createdigitalmusic.com/tag/sound-design/
possibly.
recently I've been inspired by listening to the (Esper) 2 cd bootleg of the Bladerunner OST (Available in no good shops and only on disreputable networks) It contains a lot of the sound design for the movie that Vangelis and his record company thought too 'ambient' for the official cd.
I was inspired to create a few soundscapes by mentally imagining myself in a space and creating the space audibly.
I have done a bit of work like this before for theathre - often listening to a load of stuff I have downloaded from freesound helps me asses the scene for what is needed. An office has the humm of air-con, an apartment block has too loud tv, muted in frequency range, the sound of something thumping about.
that helps. The richness of foley sounds is much better than starting with a bunch of sawtooth waves and a rack of filters, or a graph of harmonics and trying to draw envelopes for them all.
Real world sounds are just so damn complex!
oh, I almost forgot
http://createdigitalmusic.com/tag/sound-design/
Thanks for the info Angstrom !
Great links
I agree that recording sounds is the way to do it,
I was thinking about the addition of rumbling sub-bass and high pitched waves or using reverse reverbs, compression, filtering and layering of the recorded sounds to sweeten them up.
I guess this is a closley guarded secret by most people... my professors ALWAYS miss the questions i ask about it and i dont wanna heckle them.
I gotta start saving for a mic and/or a portable (mini) hard-disk recorder.
Its better to get quality sounds first than trying to sweeten up lame audio.
Cheers
Those links are dope
Great links
I agree that recording sounds is the way to do it,
I was thinking about the addition of rumbling sub-bass and high pitched waves or using reverse reverbs, compression, filtering and layering of the recorded sounds to sweeten them up.
I guess this is a closley guarded secret by most people... my professors ALWAYS miss the questions i ask about it and i dont wanna heckle them.
I gotta start saving for a mic and/or a portable (mini) hard-disk recorder.
Its better to get quality sounds first than trying to sweeten up lame audio.
Cheers
Those links are dope
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- Posts: 450
- Joined: Tue Oct 08, 2002 8:30 am
- Location: wellington, new zealand
filmsound.org has a wealth of information...
also checkout
http://www.gearslutz.com/board/post-production-forum/
i made a book list a while ago too:
http://substation.co.nz/blog/?p=43
also checkout
http://www.gearslutz.com/board/post-production-forum/
i made a book list a while ago too:
http://substation.co.nz/blog/?p=43