Realtime Looping ESSENTIAL CONFIG
hopefully Live will have a looping plugin soon. There's even one in Guitar Rig now.
If Ableton is seriously going for the live looping crowd then a sound-on-sound looper with undos and Ableton timestretch/pitchshift built-in will BLOW UP the looping community.
AND if it had loop multiply/divide that could be either destructive or non-destructive it could pretty much steal the glitch community from NI as well
They need a proper product expert...
If Ableton is seriously going for the live looping crowd then a sound-on-sound looper with undos and Ableton timestretch/pitchshift built-in will BLOW UP the looping community.
AND if it had loop multiply/divide that could be either destructive or non-destructive it could pretty much steal the glitch community from NI as well
They need a proper product expert...
mbp 2.66, osx 10.6.8, 8GB ram.
Just digging this one out to mention the Mobius VST plugin which is an (incomplete) emulation of the hardware Echoplex looping device.
I just found out about it a few days ago and haven't really tested it yet but it has plenty of functions and allows Overdub etc in real time. The best thing is that this plugin is FREE
From the creator of Mobius :
Mobius is a program for the real-time creation and manipulation of audio loops. It has functionality based on the venerable Echoplex Digital Pro with Loop IV software. It is not a complete emulation, but it does implement many of the Loop IV features, as well as a number of useful new features. Mobius is essentially 8 synchronized stereo EDP's with the ability to copy loops and timing between them. Extensive MIDI and computer keyboard control is available. Audio content may be saved to and loaded from files.
Mobius is free, though I do request that you report any problems you encounter and offer suggestions for new features you think would be useful. It is a Windows program developed under XP and may be run standalone or as a VST plugin. It will run on 2000 and NT, but will not run on 95 or 98.
You can download the plugin and manuals there : http://www.zonemobius.com/
I just found out about it a few days ago and haven't really tested it yet but it has plenty of functions and allows Overdub etc in real time. The best thing is that this plugin is FREE
From the creator of Mobius :
Mobius is a program for the real-time creation and manipulation of audio loops. It has functionality based on the venerable Echoplex Digital Pro with Loop IV software. It is not a complete emulation, but it does implement many of the Loop IV features, as well as a number of useful new features. Mobius is essentially 8 synchronized stereo EDP's with the ability to copy loops and timing between them. Extensive MIDI and computer keyboard control is available. Audio content may be saved to and loaded from files.
Mobius is free, though I do request that you report any problems you encounter and offer suggestions for new features you think would be useful. It is a Windows program developed under XP and may be run standalone or as a VST plugin. It will run on 2000 and NT, but will not run on 95 or 98.
You can download the plugin and manuals there : http://www.zonemobius.com/
-
- Posts: 3501
- Joined: Mon Jun 07, 2004 4:29 pm
- Location: In Berlin, finally
can I just point out a little thing here . Read Machinate's post above , then ponder the fact that he works for Ableton now!
Andreas, you know the only reason I'm not releasing an updated angstrolooper is so that you persuade your colleagues do it properly
I'd be so happy to retire it if we got sound-on-sound looping in clips.
Note: I will fix that bug soon honest. I'll not bore you with tedious details on why it hasn't happened yet
Andreas, you know the only reason I'm not releasing an updated angstrolooper is so that you persuade your colleagues do it properly
I'd be so happy to retire it if we got sound-on-sound looping in clips.
Note: I will fix that bug soon honest. I'll not bore you with tedious details on why it hasn't happened yet
combine this tip with careful use of the remove stop buttons function and you can do it with much fewer controllers.
say you have 4 loop tracks and you want to have 5 variations on each track. on the first track remove all stop buttons except from scenes 1-5, on the second track 6-10, etc.
now everything can be controlled by using just the next/previous scene and launch current scene controls.
individual tracks can be stopped by including a silent clip on each track .
say you have 4 loop tracks and you want to have 5 variations on each track. on the first track remove all stop buttons except from scenes 1-5, on the second track 6-10, etc.
now everything can be controlled by using just the next/previous scene and launch current scene controls.
individual tracks can be stopped by including a silent clip on each track .
"That very perceptive of you Mr Stapleton, and rather unexpected... in a G Major"
sorry mw didn't mean to confuse - to explain:
I thought I had made an error in the post I made about removing clip stop buttons so I made a post to say as much.
Then I discovered that my first post was correct after all. so I removed the second message and left a note that was obviously none too clear.
The problem was that I had the default clip launch mode set to repeat. for some reason this works differently when trtiggered by MIDI than it does when triggered by the mouse.
Trigger by mouse click and it plays the whole clip, however long it is.
Trigger by MIDI and it loops after whatever the global quantise is set to.
I'm sure it's a bug
if you set the launch mode to trigger then it works ok
I was just too lazy to explain it properly last night.
I thought I had made an error in the post I made about removing clip stop buttons so I made a post to say as much.
Then I discovered that my first post was correct after all. so I removed the second message and left a note that was obviously none too clear.
The problem was that I had the default clip launch mode set to repeat. for some reason this works differently when trtiggered by MIDI than it does when triggered by the mouse.
Trigger by mouse click and it plays the whole clip, however long it is.
Trigger by MIDI and it loops after whatever the global quantise is set to.
I'm sure it's a bug
if you set the launch mode to trigger then it works ok
I was just too lazy to explain it properly last night.
"That very perceptive of you Mr Stapleton, and rather unexpected... in a G Major"
Noop question help needed
With the setup shown in post 1 how do I make the loop playback immediately after it has been recorded? I cannot do that. I stop the the recording with the stop button but I want it to start playing immeadiately -exactly like Kid Beyond in the Ableton video. I can do it by deactivating the "arm" button but then it does not stop at the synced point and the loop becomes too short.
???
???
Re: Noop question help needed
Oh yes you can!mw wrote: btw this set up doesnt work in v5...you cant have multible records enabled but it does save on cpu with the fx set up
navigate to options->preferences->misc->behaviour->exclusive
and click on the "arm" button
Set your default launch mode trigger.Soarer wrote:With the setup shown in post 1 how do I make the loop playback immediately after it has been recorded? I cannot do that. I stop the the recording with the stop button but I want it to start playing immeadiately -exactly like Kid Beyond in the Ableton video. I can do it by deactivating the "arm" button but then it does not stop at the synced point and the loop becomes too short.
???
trigger the clip to start recording
now trigger it again - it will keep recording to the end of the bar (or longer depending on the quantize setting) and then start to play back what you just recorded.
"That very perceptive of you Mr Stapleton, and rather unexpected... in a G Major"
I think I should also say theres a handy way of getting almost sound on sound loops like this. well, bounced sound on sound anyway.
have 4 audio 'loop tracks' getting their audio from a main loop source, but make that loop source be a return track - now anything you send to that return track is recordable.
so you can send loop 1 into send A , then start recording loop 2, it will record loop one.
the only benefit to this being that you can assign the sends to a standard controller - my usual set-up for this is quite complex, but essentially I have
have 4 audio 'loop tracks' getting their audio from a main loop source, but make that loop source be a return track - now anything you send to that return track is recordable.
so you can send loop 1 into send A , then start recording loop 2, it will record loop one.
the only benefit to this being that you can assign the sends to a standard controller - my usual set-up for this is quite complex, but essentially I have
- a row of dials that send tracks to the loop return channel
- keyboard keys to start a loop track recording
- controllers assigned to the start and loop length controlers
- a load of stupid effects to reverse the return audio and fragment it as it goes into the loop.
Re: Noop question help needed
Thanks yes it works fine.nolus wrote:Set your default launch mode trigger.
trigger the clip to start recording
now trigger it again - it will keep recording to the end of the bar (or longer depending on the quantize setting) and then start to play back what you just recorded.