The Ableton Hardware Team is developing our next generation of hardware. As part of the team you’ll work with a skilled group of product owners, software engineers, user researchers and other designers. You will understand problems and opportunities for Ableton users, develop the best solutions, and deliver them alongside your team.
As a team, we organise our own work and we welcome your input for shaping our processes and culture. We believe diverse groups of people make better teams. We’re committed to increasing diversity in our workplace and providing equal opportunity throughout our recruitment process.
- Lead design activities within a team to propose an experience that fits the direction and constraints, or challenges them. Make these proposals visible and explicit.
- Ensure your team’s work is informed and guided by an understanding of users’ workflows, behaviours and needs.
- Work with your team to create and revise a plan with appropriate research and design steps.
- Understand, communicate and refine the key points that direct or constrain an experience.
- Support Interface Designers to create interfaces that best enable the experiences we aim for.
- Speak fluent English.
- Can relocate to Berlin.
- Value interacting with people in a respectful, open way.
- Have a strong connection to music making.
- Can design products that enable valuable and enjoyable experiences for the people that use them. You can do this working with diverse goals and constraints.
- Have a good knowledge of research and design methods to adapt, plan and conduct the right activities for different goals and constraints. You have direct experience with interviews and usability studies, and knowledge of other methods.
- Understand how hypotheses can be used to direct design and explore different options around a given problem or opportunity.
- Can facilitate discussions and resolve disagreements around design decisions.
- Are comfortable working closely with product owners, UI designers, industrial designers, and engineers to find ways to build great features within challenging constraints.
- Have visual and written skills to express insights, ideas and designs in a way that support productive conversations.
- Have the ability to make experiences tangible through animated or interactive prototypes.
Planning and organisation
- Understand the difference between making things to learn from or to deliver to users, as well as the differences in approaching these.
- Are able to help plan approaching a feature with your team and manage your own work. You understand how to set and use goals to guide work, and can make choices about next steps based on priority and risk.
- Can plan experience design work that goes beyond a single product and takes an ecosystem of products into account. You proactively talk to other product teams and set up plans how to arrive at coherent design solutions.
- See user experience as an integral part of day-to-day team conversations.
- Find and pursue new ideas on your own.
- Seek to quickly learn and explore different options, discarding less promising ones as needed.
Apply by sending us a cover letter, your resume, and a link or PDF with your previous design work. In your cover letter please tell us about an experience with music you have had that could add a unique perspective to the team.