Kundenservice kontaktieren oder Andere Live-User fragen

Creating Beats

  • Live-Versionen: 8
  • Betriebssysteme: All

Abstract

This lesson will show you how to record, draw and edit drum patterns with Live.

Tutorial

Creating Beats

[Note: this lesson and an accompanying Live Set are also installed with Ableton Live and are viewable within the program itself. These lessons can be accessed from Live's Help View. You can read the lesson on the web or from within Live, but we recommend loading the Live Set that accompanies it as you follow along.]

We're going to start from scratch, so press [Ctrl + N] on Windows or [CMD + N] on Mac to create a new Live Set.

We will be using Live's built-in Impulse instrument. Impulse is found among the devices listed in the Device Browser, which appears at the upper left of the screen.

Session Browser

Session Browser



Please click on the Device Browser's selector to bring it up. Now, double-click the selector to close all open folders so that we can get an overview of what's stored here.

Device Browser Button

Device Browser Button

Loading Impulse

Impulse resides in the Instruments folder. If you open Impulse's folder, you'll find a selection of drum kit presets, saved as Instrument Racks. These Racks combine the Impulse instrument with a selection of Live's audio effects.

Select a preset that you find interesting. ("Backbeat Room" works well in our case).

Backbeat Room Preset

Backbeat Room Preset



Click on the preset, and drag it to the right into the track labeled "2 MIDI." Notice the mouse's cursor will indicate that the instrument can be dropped here.

MIDI Track

MIDI Track



After releasing the mouse button, notice that the track name changes to "2 Backbeat Room." You'll also see the preset appear at the bottom of the screen:

Impulse Track View

Impulse Track View



Hint: You can also drop the Impulse preset into the "empty" space next to the tracks and have Live create a new MIDI track for the instrument.

Playing Impulse

When we loaded the Impulse preset to the MIDI track, the track's Arm button activated automatically. This allows incoming MIDI to arrive at the track:

Arm Button

Arm Button



If you have a MIDI keyboard connected to the computer, the white notes played in the C3-C4 octave range should now arrive at Impulse.

If you don't have a MIDI keyboard available, you can use the computer's keyboard instead. To do this, make sure the Computer MIDI Keyboard switch is enabled at the upper right corner of the screen.

Computer MIDI Keyboard

Computer MIDI Keyboard



The keys in the center row of the keyboard (ASDF...) are mapped by default to Impulse's drum slots. A slot will flash when it receives a note, and you will hear the corresponding sound.

For more information about using the computer keyboard to send MIDI, see the section called "Playing MIDI With the Computer Keyboard" in the reference manual's "Routing and I/O" chapter.

Recording a Pattern

Let's record a drum pattern. The new pattern will reside in its own new MIDI clip. Double-click any empty Session slot in the track that contains the Impulse instrument (be careful not to click any of the round record buttons at the clips' left-hand sides as you do this).

Empty Session Slot

Empty Session Slot



We've just created an empty MIDI clip into which we can record.

You'll probably want to activate the metronome until you have some of your own material to keep time with:

Metronome Switch

Metronome Switch



You can also use the Edit menu's Record Quantization options to automatically quantize your playing to a metrical value. If you prefer keeping your own time when recording, set this to "No Quantization." You can always quantize after the fact.

Now, click the clip's play button to activate recording:

Clip Record Button

Clip Record Button



Play C3 on your MIDI keyboard, or hit the computer keyboard's "A" key. You will hear the corresponding drum sound immediately, and again once every bar. Every note that you play will be captured in the new pattern and played once every loop cycle.

Getting it Right

If your first pattern doesn't exactly match your expectations, don't give up. Use Undo ([Ctrl + Z] on Windows or [CMD + Z] on Mac) to get rid of all notes played in the pattern's last loop cycle. You can do this at any time, and in fact any number of times - until the pattern is empty. Watch as the Clip View's Note Editor reflects your changes.

Note Editor

Note Editor



To rehearse while the existing pattern plays, without adding notes to it, deactivate the Control Bar's Overdub switch. Turn overdubbing back on when you are ready to record again.

Overdub Switch

Overdub Switch

Drawing and Editing Notes

Not only can you record patterns, you can also draw them.

Make sure Draw Mode is engaged:

Draw Mode Switch

Draw Mode Switch



In Draw Mode, clicking into an empty grid tile in the Note Editor creates a note there; clicking into an occupied tile clears the tile. Dragging across tiles fills them or deletes them all.

Drawing Across Grid Tiles

Drawing Across Grid Tiles



You can change the grid density quickly using a context menu: Right-click on Windows or [Ctrl + click] on Mac anywhere in the Note Editor where there are no notes, and choose your desired grid width from the "Fixed Grid" section of the menu.

Grid Context Menu

Grid Context Menu



When Draw Mode is deactivated, you can select notes by clicking them, or multi-select notes by clicking and dragging a selection box around them. Groups of selected notes can then be edited together.

The Edit menu's Quantize Settings... command will bring up a window with options for shifting selected notes to the nearest specified metrical position:

Quantize Settings

Quantize Settings

Drawing Velocities

Drawing in the Velocity Editor changes the velocities (intensities) of notes. The color of notes in the display corresponds to their velocities: darker notes will play louder.

Drawing Velocities

Drawing Velocities



To draw velocities for a single drum sound only, click the white piano key next to that sound's name, selecting only the notes that play that sound...

Select All Notes in a Key Track

Select All Notes in a Key Track



... then, drag one of the notes' velocity markers to scale the velocities for all selected notes.

Multi-Bar Patterns

You can extend your pattern to a longer loop just by typing in the desired loop length. The leftmost Length field in the Notes box defines the number of bars in the pattern. Click in this field and type "2", for instance; then hit the Enter/Return key:

Setting Loop Length to Two Bars

Setting Loop Length to Two Bars



You'll now hear a two-bar loop with an empty second bar. You can fill in new notes by playing, drawing, or copying and pasting.

To copy a selection of notes, click and drag around the notes you want to copy.

Copy Notes

Copy Notes



Then, copy to the clipboard (via the Edit menu or the [Ctrl + C] on Windows / [CMD + C] on Mac shortcut), click in the note editor to place the insert marker where you want the copied notes to be pasted and paste (via the Edit menu or the the [Ctrl + V] on Windows / [CMD + V] on Mac shortcut.)

Pasted

Pasted

Where to Go from Here?

  • Now that you're familiar with the art of creating patterns in Live, you'll probably want to create more! You can create any number of empty MIDI clips in the Session View and record into them. You can also duplicate existing clips and create variations from one pattern. Note that you can always overdub into an existing pattern.
  • You should also explore the powerful sound-shaping controls that are built into Impulse. When doing this and working with your clips simultaneously, you'll no doubt find the [Shift + Tab] shortcut handy, as it toggles between the Clip View (where the Note Editor lives) and the Track View (which displays Impulse and its controls).
  • You can build basslines, melodies and harmonies using the very same techniques that we just used for the drum pattern. For the fun of it, load a Simpler preset from the Device Browser into the track containing our new clip, and see what happens. You can always go back using Undo.

Ähnliche Tags: MIDI tutorial