disable clip launch on scene launch: quick and easy workarounds?

hey all,

i have a bunch of clips with drum fills and samples that i want to manually trigger in session view. ideally i would like them to sit in one or more tracks and simply not launch with other clips in a scene. i am hoping to do this with an apc40 and with the mac keyboard. i thought it would be easy but i gather from other threads this feature (of setting certain clips/tracks to not auto launch with a scene) is not natively available. i have a lot of clips i want to trigger manually and i like to play with arrangements and jump around and trigger different scenes.

i’ve read and tried to implement a few possible solutions. someone suggested follow actions but they don’t work for me because whatever clip is in the scene still launches by default. and i want to have control over impulse decisions to trigger various clips rather than setting a repeating or randomly generated pattern.

removing the stop button only seems to work in a blank slot which defeats the purpose…unless i am missing something. i can put these clips in a separate scene but it means creating an unruly lot of redundant instances of the same instruments/tracks...and it’s hard to manage scrolling vertically up and down to that scene from other scenes. it’s ideal to have them close to clips on a scene i want to associate them with.

what are some of you clever people doing? this must be something that people need to regularly do and have found good workarounds for…?? please say yes….:) whether i’m missing something with the stop button or follow methods or if there is some other creative solution you’ve found i’d love to hear it. the key is something that is as quick and easy as possible to set up and use since i’ll be doing this in most of my projects with lots of different scenes, tracks and clips.

many thanks,

j

live suite 9.0.4 | mac os x 10.6.8 | macbook pro | 8GB ram | 2.66GHz | apc 40

2 followers

jimdw 7 months ago | 0 comments

4 answers

  • Hektagon1
    contribution
    1 answer
    1 vote received
    1 vote

    One of the workarounds is to select the tracks which you want triggered by scenes and group them all together, then you can use the clip launch within the group to trigger all the clips at once, which is similar to launching an scene.

    This way the tracks in which you have the drum fills and samples will not be triggered as long as they are not inside the same group you have created.

    The only problem with this method is that you will not be able to use scene launch but the group clip launch instead. It is not the best workaround but it should do the work.

    I hope that helps.

    7 months ago | 0 comments
  • jimdw
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    2 votes received
    1 vote

    for anyone else who's got a similar challenge, i played with this more last night and this is what i came up with:

    1. create your track/s w fills or whatever you don't want to auto-play

    2. map that track's activate button to whatever is easy. i used the bracket key [. (you can also de/activate tracks by pressing 0 on your keyboard when the track is selected but it's easier if you don't have to worry about selecting the track first.)

    now you can easily toggle the track on/off. there should be no lag. if you leave your track in the off state you won't hear the clip til you activate the track.

    if your clip is a loop will keep cycling through but of course the signal will be audible only when you want.

    leaving the clip looping and activating part way into it may be what you want and can do some cool, unexpected things. but if you want your clip to start at the start, you can hit the play button on the clip at the same time you activate the track. (set the quantization as desired in the clip properties to get a quick response if you have your global quantization set to something less than snappy: select your clip/s, then in the launch section of clip view change quantization from global to 1/32 or none or whatever makes you happy.)

    better yet, if you have a particular clip or clips you will be triggering a lot, you can keymap the clip/s so you can trigger them easily. live seems to accept the simultaneous input just fine. e.g. i have a clip mapped to the other bracket key so by hitting [] i activate the track and start the clip at its start. then [ to turn it off and [] when i want it to hit again...

    you'll have to remember to leave your track in the off state when you finish w the scene/song otherwise your clip will autoplay next time. so that's not ideal. but all in all i'm pretty happy with this and i hope it helps someone else.

    j

    7 months ago | 1 comment
  • jimdw
    contribution
    3 answers
    2 votes received
    1 vote

    if you have clips you want to manually launch on a track with other clips you want to autoplay, you can use the clip de/activate function (r-click on the clip, or press 0 with the clip selected.) but for me its a lot quicker and easier to put anything i'm going to be working with a lot on a separate track and use the above method...

    7 months ago | 0 comments
  • jimdw
    contribution
    3 answers
    2 votes received
    0 votes

    thanks for the creative suggestion. it is clever. i'm afraid it doesn't work for me though since i work with big projects and need to group/submix things and live won't allow me to nest those groups in another group. and then i use scene launch a ton and have it mapped and all so that would be really tough to lose. hmmmm... anybody else got something? maybe i'm in denial but i'm really really hoping there is something that will work for me without waiting for the next version.

    j

    7 months ago | 0 comments

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