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Strap yourself in for the Collision...

Collision is a unique instrument for authentic mallet sounds and creative percussion. Co-developed with AAS, it uses physical modeling technology to reproduce real-world instruments such as xylophones, marimbas and glockenspiels, but also provides enough depth to create truly dramatic new instruments and sounds. Unlike sampled instruments, this creates dynamic, living and breathing sounds that add an organic feel to your compositions. Corpus, a separate effect that reproduces Collision's resonator section, widens the scope even further, giving you a far-reaching sonic continuum from authentic, real-world sounds to exotic, experimental effects.

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Sound Examples
Analog Bongo  
Bush Master Drum  
Corpus Glitch  
Distorted Heaven EP  
Ethnic String Tube  
Multitudes of Space  


Music Box Bell  
Rich  
Space Vibes  
Tronic Drum  
Velocity Flutter  
Vibes Sweet  

Collision control

The exciting thing is that every aspect of this Collision + Corpus equation is adjustable—you have complete control over the excitation source, the force of the impact and the type of resonator. Choose what you want to hit: beam, plate, membrane, bars or tubes. Select the type of resonator and modify its geometry. Experiment with different materials: from glass or metal to wood, nylon and rubber. Try out different listening positions and compare parallel and serial configurations. Apply harmonic or disharmonic overtones. Tweak the preset sounds to perfection, create instruments that would be physically impossible in the real world or go full-on experimental for completely new sounds.

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Choose your resonator

Collision features seven resonator types. Here, "resonator" refers to both the playing surface and the (optional) resonating body behind it. The choice is yours:


resonators

Beam simulates beams of different materials and sizes.
Marimba is a specialized beam. It reproduces the characteristic tuning of marimba bar overtones that are produced as a result of the deep arch cut of the bars.
String simulates strings of different materials and sizes as found in instruments such as pianos, guitars and dulcimers.
Membrane is a rectangular drumhead, with options for adjusting material and size.
Plate simulates a rectangular plate of different materials and sizes.
Pipe simulates a cylinder with one end open and a variable opening at the other end (adjusted with the "Opening" parameter).
Tube simulates a cylinder that is fully open at both ends.

Go configure

Collision has two configuration modes: parallel and serial. These mirror the real-world construction of these instruments—a xylophone, for example, consists of a beater, a playing surface (which is also a resonator...) with a resonating tube underneath. So a xylophone is a serial configuration. The parallel setup is not common in the real world but this is where physical modeling synthesis really scores: creating virtual instruments beyond physical constraints. Think of it as hitting two interdependent resonators or playing surfaces simultaneously.

modes

Corpus separatus

Corpus is a virtual resonator or soundbox with a life of its own. Independent of Collision, you can use Corpus to add physical modeling characteristics to audio material or place it behind any virtual instrument to create complex resonances. You can avoid some tricky mic setups and studio workarounds simply by using Corpus instead. To round things off, Corpus' secret weapon is a MIDI sidechain input. Use this to control the pitch of the resonances produced and give pitched resonances to unpitched percussion.

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Key features

Collision

Corpus


System requirements

Collision requires Ableton Live 8 or higher.

Pricing

Collision is included with Ableton Suite 8 or available separately for EUR 129/USD 159 from the Ableton webshop.


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